Aerodactyl

Alternate Forms

aerodactyl
Base
X

It was regenerated from a dinosaur’s genetic matter that was found in amber. It flies with high-pitched cries.

Y

This vicious Pokémon is said to have flown in ancient skies while shrieking high-pitched cries.

Omega Ruby/Alpha Sapphire

Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from genetic material extracted from amber. It is imagined to have been the king of the skies in ancient times.

Pokédex & Training Data

Classification Fossil Pokémon
Height 1.8 m (5'11")
Weight 59.0 kg (130.1 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kanto (R/B/Y) #142
Johto (G/S/C) #224
Johto (HG/SS) #229
Kalos (Coastal) #068
Alola (S/M) #284
Alola (US/UM) #382
National #142
Crown Tundra #127

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
— 55% 20 Confuses the target.
1 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
9 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Agility
— — 30 Raises the user’s Speed by two stages.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
33 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
49 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
57 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
73 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
81 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Supersonic
— 55% 20 Confuses the target.
1 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
9 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Agility
— — 30 Raises the user’s Speed by two stages.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
33 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
41 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
49 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
57 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
65 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
73 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
81 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Roost
— — 5 Heals the user by half its max HP.
Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 80
Attack 105
Defense 65
Sp. Atk 60
Sp. Def 75
Speed 130
Total 515

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
0.5x
0x
0.5x
0.5x
2x
2x

Mega Aerodactyl

Mega Aerodactyl
Hp 80
Attack 135
Defense 85
Sp. Atk 70
Sp. Def 95
Speed 150
Total 615