Seadra
Lets Go Pikachu/Lets Go Eevee

Touching the back fin causes numbness. It hooks its tail to coral to stay in place while sleeping.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra
🔄
Trade
+
dragon-scale dragon scale
kingdra
Kingdra

Pokédex & Training Data

Classification Dragon Pokémon
Height 1.2 m (3'11")
Weight 25.0 kg (55.1 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Kanto (R/B/Y) #117
Johto (G/S/C) #187
Hoenn (R/S/E) #185
Johto (HG/SS) #191
Kalos (Coastal) #040
Hoenn (OR/AS) #194
National #117
Isle of Armor #199
Blueberry #053

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Twister
40 100% 20 Has a 20% chance to make the target flinch.
21 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
26 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
31 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
38 Agility
— — 30 Raises the user’s Speed by two stages.
45 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
52 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
60 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
5 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
9 Leer
— 100% 30 Lowers the target’s Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
17 Twister
40 100% 20 Has a 20% chance to make the target flinch.
21 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
26 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
31 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
38 Agility
— — 30 Raises the user’s Speed by two stages.
45 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
52 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
60 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
6 Smokescreen
— 100% 20 Lowers the target’s accuracy by one stage.
9 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Leer
— 100% 30 Lowers the target’s Defense by one stage.
18 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
24 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
27 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
36 Agility
— — 30 Raises the user’s Speed by two stages.
42 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM25 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM27 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM29 Scald
80 100% 15 Has a 30% chance to burn the target.
TM34 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM47 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM51 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM54 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 55
Attack 65
Defense 95
Sp. Atk 95
Sp. Def 45
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x