Tangrowth
No entry available for this game era.

Evolution Chain

tangela
Tangela
knowing ancient power
tangrowth
Tangrowth

Pokédex & Training Data

Classification Vine Pokémon
Height 2.0 m (6'07")
Weight 128.6 kg (283.5 lbs)
Abilities
EV Yield +2 defense
Catch Rate 30
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Sinnoh (Plat.) #182
Johto (HG/SS) #183
Unova (B2/W2) #218
Hisui #096
National #465
Isle of Armor #081

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Block
— — 5 Prevents the target from leaving battle.
4 Sleep Powder
— 75% 15 Puts the target to sleep.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
14 Poison Powder
— 75% 35 Poisons the target.
17 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
23 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Knock Off
65 100% 20 Target drops its held item.
30 Stun Spore
— 75% 30 Paralyzes the target.
33 Natural Gift
— 100% 15 Power and type depend on the held berry.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
43 Slam
80 75% 20 Inflicts regular damage with no additional effect.
46 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
49 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
50 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
53 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
56 Block
— — 5 Prevents the target from leaving battle.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
1 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Block
— — 5 Prevents the target from leaving battle.
4 Sleep Powder
— 75% 15 Puts the target to sleep.
7 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
10 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
14 Poison Powder
— 75% 35 Poisons the target.
17 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
20 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
23 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
27 Knock Off
65 100% 20 Target drops its held item.
30 Stun Spore
— 75% 30 Paralyzes the target.
33 Natural Gift
— 100% 15 Power and type depend on the held berry.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
40 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
43 Slam
80 75% 20 Inflicts regular damage with no additional effect.
46 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
49 Wring Out
— 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
50 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
53 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
56 Block
— — 5 Prevents the target from leaving battle.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
— — 5 Prevents the target from leaving battle.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Knock Off
65 100% 20 Target drops its held item.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Base Stats

Hp 100
Attack 100
Defense 125
Sp. Atk 110
Sp. Def 50
Speed 50
Total 535

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x