Exeggcute
Red/Blue

Often mistaken for eggs. When disturbed, they quickly gather and attack in swarms.

Yellow

The heads attract each other and spin around. There must be 6 heads for it to maintain balance.

Evolution Chain

exeggcute
Exeggcute
exeggutor
Exeggutor

Pokédex & Training Data

Classification Egg Pokémon
Height 0.4 m (1'04")
Weight 2.5 kg (5.5 lbs)
Abilities N/A in Gen I
EV Yield +1 defense
Catch Rate 90
Base Friendship 70
Growth Rate slow

Pokédex Numbers

Kanto (R/B/Y) #102
Johto (G/S/C) #104
Johto (HG/SS) #105
Kalos (Coastal) #136
Alola (S/M) #269
Alola (US/UM) #355
National #102
Isle of Armor #205
Blueberry #003

Held Items

None in this generation.

Game Locations

Kanto Safari Zone Area 1 East
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West
Kanto Safari Zone Middle

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Barrage
15 85% 20 Hits 2-5 times in one turn.
25 Reflect
— — 20 Reduces damage from physical attacks by half.
28 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
32 Stun Spore
— 75% 30 Paralyzes the target.
37 Poison Powder
— 75% 35 Poisons the target.
42 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
48 Sleep Powder
— 75% 15 Puts the target to sleep.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
— 60% 20 Puts the target to sleep.
1 Barrage
15 85% 20 Hits 2-5 times in one turn.
25 Reflect
— — 20 Reduces damage from physical attacks by half.
28 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
32 Stun Spore
— 75% 30 Paralyzes the target.
37 Poison Powder
— 75% 35 Poisons the target.
42 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
48 Sleep Powder
— 75% 15 Puts the target to sleep.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM36 Self Destruct
200 100% 5 User faints.
TM37 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM47 Explosion
250 100% 5 User faints.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 40
Defense 80
Sp. Atk 60
Sp. Def 45
Speed 40
Total 325

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
2x
0.5x
2x
0.5x
4x
2x
2x