Exeggutor

Alternate Forms

Sun

Each of its heads has its own will. They use telepathy to discuss their plans before coming to a joint decision.

Moon

When the time comes, one of its three heads falls off. Before long, the fallen head grows into an Exeggcute.

Ultra Sun

It engages its enemies using psychic powers. Each of its three heads fires off psychokinetic energy, tripling its power.

Ultra Moon

Each of its three heads has its own thoughts. When they want to go in different directions, Exeggutor becomes unable to move.

Lets Go Pikachu/Lets Go Eevee

Its cries are very noisy. This is because each of the three heads thinks about whatever it likes.

Evolution Chain

exeggcute
Exeggcute
leaf-stone leaf stone
exeggutor
Exeggutor
Evolution item placeholder
In Alola region
exeggutor-alola
Exeggutor

Pokédex Data

Classification Coconut Pokémon
Height 10.9 m (35'09")
Weight 415.6 kg (916.2 lbs)
Abilities

Game Locations

  • Exeggutor Island Area

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Barrage
15 85% 20 Hits 2-5 times in one turn.
1 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
1 Dragon Hammer
90 100% 15 Inflicts regular damage with no additional effect.
17 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
27 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
37 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Barrage
15 85% 20 Hits 2-5 times in one turn.
1 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
1 Dragon Hammer
90 100% 15 Inflicts regular damage with no additional effect.
17 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
27 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
37 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Stun Spore
75% 30 Paralyzes the target.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Egg Bomb
100 75% 10 Inflicts regular damage with no additional effect.
1 Barrage
15 85% 20 Hits 2-5 times in one turn.
1 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
1 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM04 Teleport
20 Immediately ends wild battles. No effect otherwise.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM06 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM09 Reflect
20 Reduces damage from physical attacks by half.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM17 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM19 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM34 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM39 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM40 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM42 Self Destruct
200 100% 5 User faints.
TM45 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TM52 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM53 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
TM59 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Worry Seed
100% 10 Changes the target's ability to Insomnia.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 95
Attack 105
Defense 85
Sp. Atk 125
Sp. Def 75
Speed 45
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.25x
0.25x
0.25x
4x
2x
0.5x
2x
2x
2x
2x