Exeggcute
Diamond/PearlPlatinum

Its six eggs converse using telepathy. They can quickly gather if they become separated.

Heartgold

Their shells are very durable. Even if they crack, they can survive without spilling their contents.

Soulsilver

Using telepathy only they can employ, they always form a cluster of six EXEGGCUTE.

Evolution Chain

exeggcute
Exeggcute
leaf-stone leaf stone
exeggutor
Exeggutor

Pokédex Data

Classification Egg Pokémon
Height 0.4 m (1'04")
Weight 2.5 kg (5.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 defense
Catch Rate 90
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Barrage
15 85% 20 Hits 2-5 times in one turn.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7 Reflect
20 Reduces damage from physical attacks by half.
11 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
19 Stun Spore
75% 30 Paralyzes the target.
21 Poison Powder
75% 35 Poisons the target.
23 Sleep Powder
75% 15 Puts the target to sleep.
27 Confusion
50 100% 25 Has a 10% chance to confuse the target.
33 Worry Seed
100% 10 Changes the target's ability to Insomnia.
37 Natural Gift
100% 15 Power and type depend on the held berry.
43 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
47 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Barrage
15 85% 20 Hits 2-5 times in one turn.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7 Reflect
20 Reduces damage from physical attacks by half.
11 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
19 Stun Spore
75% 30 Paralyzes the target.
21 Poison Powder
75% 35 Poisons the target.
23 Sleep Powder
75% 15 Puts the target to sleep.
27 Confusion
50 100% 25 Has a 10% chance to confuse the target.
33 Worry Seed
100% 10 Changes the target's ability to Insomnia.
37 Natural Gift
100% 15 Power and type depend on the held berry.
43 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
47 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Barrage
15 85% 20 Hits 2-5 times in one turn.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
7 Reflect
20 Reduces damage from physical attacks by half.
11 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
17 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
19 Stun Spore
75% 30 Paralyzes the target.
21 Poison Powder
75% 35 Poisons the target.
23 Sleep Powder
75% 15 Puts the target to sleep.
27 Confusion
50 100% 25 Has a 10% chance to confuse the target.
33 Worry Seed
100% 10 Changes the target's ability to Insomnia.
37 Natural Gift
100% 15 Power and type depend on the held berry.
43 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
47 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion
250 100% 5 User faints.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Moonlight
5 Heals the user by half its max HP. Affected by weather.
Nature Power
20 Uses a move which depends upon the terrain.
Psych Up
10 Discards the user's stat changes and copies the target's.
Reflect
20 Reduces damage from physical attacks by half.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Moonlight
5 Heals the user by half its max HP. Affected by weather.
Nature Power
20 Uses a move which depends upon the terrain.
Power Swap
10 User swaps Attack and Special Attack changes with the target.
Psych Up
10 Discards the user's stat changes and copies the target's.
Reflect
20 Reduces damage from physical attacks by half.
Synthesis
5 Heals the user by half its max HP. Affected by weather.

Base Stats

Hp 60
Attack 40
Defense 80
Sp. Atk 60
Sp. Def 45
Speed 40
Total 325

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
2x
0.5x
2x
0.5x
4x
2x
2x