
Diamond/PearlPlatinum
Its six eggs converse using telepathy. They can quickly gather if they become separated.
Heartgold
Their shells are very durable. Even if they crack, they can survive without spilling their contents.
Soulsilver
Using telepathy only they can employ, they always form a cluster of six EXEGGCUTE.
Pokédex Data
Held Items
None in this generation.
Training
EV Yield
+1 defense
Catch Rate
90
Base Friendship
70
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Plant
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Barrage | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
7 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
11 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
17 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
21 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
27 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
33 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
37 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
47 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Barrage | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
7 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
11 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
17 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
21 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
27 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
33 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
37 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
47 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
1 | Barrage | 15 | 85% | 20 | Hits 2-5 times in one turn. | |
1 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
7 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
11 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
17 | Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
19 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
21 | Poison Powder | — | 75% | 35 | Poisons the target. | |
23 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
27 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
33 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
37 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
47 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |
Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
Base Stats
Hp
60
Attack
40
Defense
80
Sp. Atk
60
Sp. Def
45
Speed
40
Total
325
Type Defenses
(vs. Gen 6+ rules)