Grimer
Black/White

It was born when sludge in a dirty stream was exposed to the moon’s X-rays. It appears among filth.

Black 2/White 2

Born from sludge, these Pokémon now gather in polluted places and increase the bacteria in their bodies.

Evolution Chain

grimer
Grimer
Level 38
muk
Muk

Pokédex & Training Data

Classification Sludge Pokémon
Height 0.9 m (2'11")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Kanto (R/B/Y) #088
Johto (G/S/C) #116
Hoenn (R/S/E) #106
Johto (HG/SS) #117
Unova (B2/W2) #064
Hoenn (OR/AS) #111
Alola (S/M) #050
Alola (US/UM) #057
Paldea (S/V) #194
National #088
Blueberry #068

Held Items

Game Locations

Castelia Sewers Area
Castelia Sewers Unknown Area 38

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
12 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
17 Minimize
— — 10 Raises the user’s evasion by two stages.
20 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
28 Fling
— 100% 10 Throws held item at the target; power depends on the item.
33 Screech
— 85% 40 Lowers the target’s Defense by two stages.
36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
39 Acid Armor
— — 20 Raises the user’s Defense by two stages.
44 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
49 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
52 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
4 Harden
— — 30 Raises the user’s Defense by one stage.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
12 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
15 Sludge
65 100% 20 Has a 30% chance to poison the target.
18 Minimize
— — 10 Raises the user’s evasion by two stages.
21 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
26 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
29 Fling
— 100% 10 Throws held item at the target; power depends on the item.
32 Screech
— 85% 40 Lowers the target’s Defense by two stages.
37 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
40 Acid Armor
— — 20 Raises the user’s Defense by two stages.
43 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
48 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Imprison
— — 10 Prevents the target from using any moves that the user also knows.
Lick
30 100% 30 Has a 30% chance to paralyze the target.
Mean Look
— — 5 Prevents the target from leaving battle.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Shadow Punch
60 — 20 Never misses.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 80
Attack 80
Defense 50
Sp. Atk 40
Sp. Def 50
Speed 25
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x