Deino
Black

It tends to bite everything, and it is not a picky eater. Approaching it carelessly is dangerous.

White

They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.

Black 2/White 2

Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.

Evolution Chain

deino
Deino
Level 50
zweilous
Zweilous
Level 64
hydreigon
Hydreigon

Pokédex & Training Data

Classification Irate Pokémon
Height 0.8 m (2'07")
Weight 17.3 kg (38.1 lbs)
Abilities
EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Dragon

Pokédex Numbers

Unova (B/W) #139
Unova (B2/W2) #273
Kalos (Mountain) #142
Galar (Sw/Sh) #386
Paldea (S/V) #370
National #633
Crown Tundra #136

Game Locations

Unova Victory Road 1f Unknown Room
Unova Victory Road Unknown Area 53

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
20 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
38 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
42 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
52 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
58 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
62 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
4 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
20 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
38 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
42 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
52 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
58 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
62 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target’s held berry.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM83 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Double Hit
35 90% 10 Hits twice in one turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 52
Attack 65
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 38
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
0x
2x
0.5x
2x
0.5x
4x