No entry available for this game era.
Pokédex & Training Data
Classification
Irate Pokémon
Height
0.8 m (2'07")
Weight
17.3 kg (38.1 lbs)
Abilities
EV Yield
+1 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Dragon
Pokédex Numbers
Unova (B/W)
#139
Unova (B2/W2)
#273
Kalos (Mountain)
#142
Galar (Sw/Sh)
#386
Paldea (S/V)
#370
National
#633
Crown Tundra
#136
Game Locations
Ten Carat Hill Inside
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| 4 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 12 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 17 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 20 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 25 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 28 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 32 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 38 | Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| 42 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
| 48 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 50 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 58 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 62 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Dragon Rage | — | 100% | 10 | Inflicts 40 points of damage. | |
| 4 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 9 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
| 12 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 17 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
| 20 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| 25 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target’s Defense by one stage. | |
| 28 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
| 32 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 38 | Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| 42 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
| 48 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 50 | Scary Face | — | 100% | 10 | Lowers the target’s Speed by two stages. | |
| 58 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| 62 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Sun/Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Draco Meteor | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Draco Meteor | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. | |
| Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
| Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
| Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
| Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
| Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
| Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
| Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
| Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
Base Stats
Hp
52
Attack
65
Defense
50
Sp. Atk
45
Sp. Def
50
Speed
38
Total
300
Type Defenses
(vs. Gen 6+ rules)