Deino
Omega RubyX

They cannot see, so they tackle and bite to learn about their surroundings. Their bodies are covered in wounds.

Alpha SapphireY

Lacking sight, it’s unaware of its surroundings, so it bumps into things and eats anything that moves.

Evolution Chain

deino
Deino
Level 50
zweilous
Zweilous
Level 64
hydreigon
Hydreigon

Pokédex Data

Classification Irate Pokémon
Height 0.8 m (2'07")
Weight 17.3 kg (38.1 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Dragon

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
20 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
38 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
42 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
50 Scary Face
100% 10 Lowers the target's Speed by two stages.
58 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
62 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
20 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
38 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
42 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
50 Scary Face
100% 10 Lowers the target's Speed by two stages.
58 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
62 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Double Hit
35 90% 10 Hits twice in one turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
Screech
85% 40 Lowers the target's Defense by two stages.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 52
Attack 65
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 38
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
0x
2x
0.5x
2x
0.5x
4x