Deino
Sword

When it encounters something, its first urge is usually to bite it. If it likes what it tastes, it will commit the associated scent to memory.

Evolution Chain

deino
Deino
Level 50
zweilous
Zweilous
Level 64
hydreigon
Hydreigon

Pokédex Data

Classification Irate Pokémon
Height 0.8 m (2'07")
Weight 17.3 kg (38.1 lbs)
Abilities

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
4 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
20 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
24 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
36 Scary Face
100% 10 Lowers the target's Speed by two stages.
40 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
44 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
48 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
52 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
56 Nasty Plot
20 Raises the user's Special Attack by two stages.
60 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM67 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Astonish
30 100% 15 Has a 30% chance to make the target flinch.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Double Hit
35 90% 10 Hits twice in one turn.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

Base Stats

Hp 52
Attack 65
Defense 50
Sp. Atk 45
Sp. Def 50
Speed 38
Total 300

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
0x
2x
0.5x
2x
0.5x
4x