
Sword
When it encounters something, its first urge is usually to bite it. If it likes what it tastes, it will commit the associated scent to memory.
Pokédex Data
Training
EV Yield
+1 attack
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Dragon
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
4 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
8 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
12 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
16 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
20 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
24 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
28 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
32 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
36 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
40 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
44 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
48 | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
52 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
56 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
60 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM23 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM26 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
TM66 Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
TM67 Ice Fang | 65 | 95% | 15 | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. | |
TM68 Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR13 Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR24 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR32 Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TR39 Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
TR42 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR62 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR68 Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR85 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | |
Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
Base Stats
Hp
52
Attack
65
Defense
50
Sp. Atk
45
Sp. Def
50
Speed
38
Total
300
Type Defenses
(vs. Gen 6+ rules)