Hydreigon
Black

This brutal Pokémon travels the skies on its six wings. Anything that moves seems like a foe to it, triggering its attack.

White

The heads on their arms do not have brains. They use all three heads to consume and destroy everything.

Black 2/White 2

It responds to movement by attacking. This scary, three-headed Pokémon devours everything in its path!

Evolution Chain

deino
Deino
Level 50
zweilous
Zweilous
Level 64
hydreigon
Hydreigon

Pokédex Data

Classification Brutal Pokémon
Height 1.8 m (5'11")
Weight 160.0 kg (352.7 lbs)
Abilities

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Dragon

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
20 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
38 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
42 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
55 Scary Face
100% 10 Lowers the target's Speed by two stages.
68 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
79 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
4 Focus Energy
30 Increases the user's chance to score a critical hit.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
20 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
25 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Slam
80 75% 20 Inflicts regular damage with no additional effect.
32 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
38 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
42 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
48 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
55 Scary Face
100% 10 Lowers the target's Speed by two stages.
68 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
79 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black/White
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Roost
5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 92
Attack 105
Defense 90
Sp. Atk 125
Sp. Def 90
Speed 98
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
0.5x
2x
2x
0x
2x
0.5x
2x
0.5x
4x