Durant
Black

They attack in groups, covering themselves in steel armor to protect themselves from Heatmor.

White

Durant dig nests in mountains. They build their complicated, interconnected tunnels into mazes.

Black 2/White 2

Individuals each play different roles in driving Heatmor, their natural predator, away from their colony.

Pokédex & Training Data

Classification Iron Ant Pokémon
Height 0.3 m (0'12")
Weight 33.0 kg (72.8 lbs)
Abilities
EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Unova (B/W) #138
Unova (B2/W2) #194
Kalos (Mountain) #106
Galar (Sw/Sh) #316
National #632
Crown Tundra #101

Game Locations

Clay Tunnel Area
Glacier Room Area
Iron Room Area
Rocky Mountain Room Area
Trial Chamber Area
Twist Mountain B1f 3f
Underground Ruins Area
Unova Victory Road 1f Unknown Room
Unova Victory Road 4f Middle Room
Unova Victory Road Unknown Area 53
Unova Victory Road Unknown Area 54
Unova Victory Road Unknown Area 55
Unova Victory Road Unknown Area 57
Unova Victory Road Unknown Area 59
Unova Victory Road Unknown Area 60
Unova Victory Road Unknown Area 61
Unova Victory Road Unknown Area 62
Unova Victory Road Unknown Area 63
Unova Victory Road Unknown Area 64
Unova Victory Road Unknown Area 65
Unova Victory Road Unknown Area 66

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
6 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Agility
— — 30 Raises the user’s Speed by two stages.
21 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
26 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
31 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
36 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
41 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
46 Entrainment
— 100% 15 Copies the user’s ability onto the target.
51 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
56 Iron Defense
— — 15 Raises the user’s Defense by two stages.
61 Guillotine
— 30% 5 Causes a one-hit KO.
66 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
6 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
11 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Agility
— — 30 Raises the user’s Speed by two stages.
21 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
26 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
31 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
36 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
41 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
46 Entrainment
— 100% 15 Copies the user’s ability onto the target.
51 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
56 Iron Defense
— — 15 Raises the user’s Defense by two stages.
61 Guillotine
— 30% 5 Causes a one-hit KO.
66 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Feint Attack
60 — 20 Never misses.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 58
Attack 109
Defense 112
Sp. Atk 48
Sp. Def 48
Speed 109
Total 484

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0.25x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x