Black/White
It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
Black 2/White 2
When its forehead shines mysteriously, Golduck can use the full extent of its power.
Pokédex & Training Data
Classification
Duck Pokémon
Height
1.7 m (5'07")
Weight
76.6 kg (168.9 lbs)
Abilities
- Damp
- Cloud Nine
- Swift Swim (Hidden)
EV Yield
+2 Sp. Atk
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Kanto (R/B/Y)
#055
Johto (G/S/C)
#139
Hoenn (R/S/E)
#159
Sinnoh (D/P)
#044
Sinnoh (Plat.)
#044
Johto (HG/SS)
#141
Unova (B2/W2)
#029
Kalos (Central)
#060
Hoenn (OR/AS)
#166
Alola (S/M)
#090
Alola (US/UM)
#108
Hisui
#069
Paldea (S/V)
#056
National
#055
Isle of Armor
#147
Game Locations
Abundant Shrine Area
Nature Sanctuary Area
Seaside Cave 1f
Seaside Cave B1f
Unova Route 11 Area
Unova Route 14 Area
Unova Route 22 Area
Unova Route 23 Area
Village Bridge Area
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 1 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 5 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 14 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 27 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 31 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 37 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 44 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 50 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 56 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 63 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 69 | Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
| 1 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| 4 | Tail Whip | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 8 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
| 11 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 15 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 18 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| 22 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| 25 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 29 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 32 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| 38 | Soak | — | 100% | 20 | Changes the target’s type to Water. | |
| 43 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 49 | Amnesia | — | — | 20 | Raises the user’s Special Defense by two stages. | |
| 54 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
| 60 | Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
| TM01 Hone Claws | — | — | 15 | Raises the user’s Attack and accuracy by one stage. | |
| TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM47 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target’s Defense by one stage. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Wonder Room | — | — | 10 | All Pokémon’s Defense and Special Defense are swapped for 5 turns. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
80
Attack
82
Defense
78
Sp. Atk
95
Sp. Def
80
Speed
85
Total
500
Type Defenses
(vs. Gen 6+ rules)