
Black/White
It is seen swimming dynamically and elegantly using its well-developed limbs and flippers.
Black 2/White 2
When its forehead shines mysteriously, Golduck can use the full extent of its power.
Pokédex Data
Classification
Duck Pokémon
Height
1.7 m (5'07")
Weight
76.6 kg (168.9 lbs)
Abilities
- Damp
- Cloud Nine
- Swift Swim (Hidden)
Game Locations
- Abundant Shrine Area
- Nature Sanctuary Area
- Seaside Cave 1f
- Seaside Cave B1f
- Unova Route 11 Area
- Unova Route 14 Area
- Unova Route 22 Area
- Unova Route 23 Area
- Village Bridge Area
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
27 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
31 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
37 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
44 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
50 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
56 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
63 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
69 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
8 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
11 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
15 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
18 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
22 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
25 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
29 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
32 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
38 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
43 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
49 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
54 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
60 | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM01 Hone Claws | — | — | 15 | Raises the user's Attack and accuracy by one stage. | |
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
80
Attack
82
Defense
78
Sp. Atk
95
Sp. Def
80
Speed
85
Total
500
Type Defenses
(vs. Gen 6+ rules)