Drowzee
Scarlet

It remembers every dream it eats. It rarely eats the dreams of adults because children's are much tastier.

Violet

When it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about.

Evolution Chain

drowzee
Drowzee
Level 26
hypno
Hypno

Pokédex & Training Data

Classification Hypnosis Pokémon
Height 1.0 m (3'03")
Weight 32.4 kg (71.4 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #096
Johto (G/S/C) #087
Johto (HG/SS) #087
Alola (S/M) #054
Alola (US/UM) #066
Paldea (S/V) #066
National #096

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Poison Gas
— 90% 40 Poisons the target.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
29 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
33 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
37 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
45 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
49 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 — 20 Never misses.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM74 Reflect
— — 20 Reduces damage from physical attacks by half.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM138 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM161 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
TM175 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Power Split
— — 10 Averages Attack and Special Attack with the target.
Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
Role Play
— — 10 Copies the target’s ability.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 60
Attack 48
Defense 45
Sp. Atk 43
Sp. Def 90
Speed 42
Total 328

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x