Drowzee
Red/Blue

Puts enemies to sleep then eats their dreams. Occasionally gets sick from eating bad dreams.

Yellow

If you sleep by it all the time, it will sometimes show you dreams it has eaten in the past.

Evolution Chain

drowzee
Drowzee
Level 26
hypno
Hypno

Pokédex & Training Data

Classification Hypnosis Pokémon
Height 1.0 m (3'03")
Weight 32.4 kg (71.4 lbs)
Abilities N/A in Gen I
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium

Pokédex Numbers

Kanto (R/B/Y) #096
Johto (G/S/C) #087
Johto (HG/SS) #087
Alola (S/M) #054
Alola (US/UM) #066
Paldea (S/V) #066
National #096

Game Locations

Kanto Route 11 Area

Learned Moves

Level Up Moves

Red/Blue
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
12 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
29 Poison Gas
— 90% 40 Poisons the target.
32 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Meditate
— — 40 Raises the user’s Attack by one stage.
Yellow
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
12 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
29 Poison Gas
— 90% 40 Poisons the target.
32 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
37 Meditate
— — 40 Raises the user’s Attack by one stage.

TM/HM Moves

Red/BlueYellow
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM05 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM09 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM10 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM17 Submission
80 80% 20 User receives 1/4 the damage it inflicts in recoil.
TM18 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
TM19 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
TM20 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Teleport
— — 20 Immediately ends wild battles. No effect otherwise.
TM31 Mimic
— — 10 Copies the target’s last used move.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM34 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
TM35 Metronome
— — 10 Randomly selects and uses any move in the game.
TM40 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Thunder Wave
— 90% 20 Paralyzes the target.
TM46 Psywave
— 100% 15 Inflicts damage between 50% and 150% of the user’s level.
TM49 Tri Attack
80 100% 10 Has a 20% chance to burn, freeze, or paralyze the target.
TM50 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 48
Defense 45
Sp. Atk 43
Sp. Def 90
Speed 42
Total 328

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x