
Red/Blue
Puts enemies to sleep then eats their dreams. Occasionally gets sick from eating bad dreams.
Yellow
If you sleep by it all the time, it will sometimes show you dreams it has eaten in the past.
Pokédex Data
Classification
Hypnosis Pokémon
Height
1.0 m (3'03")
Weight
32.4 kg (71.4 lbs)
Abilities
N/A in Gen I
Game Locations
- Kanto Route 11 Area
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Learned Moves
Level Up Moves
Red/Blue
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
17 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
24 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
29 | Poison Gas | — | 90% | 40 | Poisons the target. | |
32 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
37 | Meditate | — | — | 40 | Raises the user's Attack by one stage. |
Yellow
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
12 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
17 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
24 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
29 | Poison Gas | — | 90% | 40 | Poisons the target. | |
32 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
37 | Meditate | — | — | 40 | Raises the user's Attack by one stage. |
TM/HM Moves
Red/BlueYellow
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM01 Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
TM05 Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM09 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM10 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM17 Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM18 Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
TM19 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM20 Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |
TM31 Mimic | — | — | 10 | Copies the target's last used move. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
TM35 Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
TM40 Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM46 Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
TM49 Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |
TM50 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
60
Attack
48
Defense
45
Sp. Atk
43
Sp. Def
90
Speed
42
Total
328
Type Defenses
(vs. Gen 6+ rules)