Drowzee
Gold

If you think that you had a good dream, but you can't remember it, a DROWZEE has probably eaten it.

Silver

It remembers every dream it eats. It rarely eats the dreams of adults because children's are much tastier.

Crystal

When it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about.

Evolution Chain

drowzee
Drowzee
Level 26
hypno
Hypno

Pokédex & Training Data

Classification Hypnosis Pokémon
Height 1.0 m (3'03")
Weight 32.4 kg (71.4 lbs)
Abilities N/A in Gen II
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #096
Johto (G/S/C) #087
Johto (HG/SS) #087
Alola (S/M) #054
Alola (US/UM) #066
Paldea (S/V) #066
National #096

Game Locations

Johto Route 34 Area
Johto Route 35 Area
Kanto Route 11 Area
Kanto Route 6 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
10 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
18 Confusion
50 100% 25 Has a 10% chance to confuse the target.
25 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
31 Poison Gas
— 90% 40 Poisons the target.
36 Meditate
— — 40 Raises the user’s Attack by one stage.
40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
45 Future Sight
120 100% 10 Hits the target two turns later.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
10 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
18 Confusion
50 100% 25 Has a 10% chance to confuse the target.
25 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
31 Poison Gas
— 90% 40 Poisons the target.
36 Meditate
— — 40 Raises the user’s Attack by one stage.
40 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
43 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
45 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.

Base Stats

Hp 60
Attack 48
Defense 45
Sp. Atk 43
Sp. Def 90
Speed 42
Total 328

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x