
Gold
If you think that you had a good dream, but you can't remember it, a DROWZEE has probably eaten it.
Silver
It remembers every dream it eats. It rarely eats the dreams of adults because children's are much tastier.
Crystal
When it twitches its nose, it can tell where someone is sleeping and what that person is dreaming about.
Pokédex Data
Classification
Hypnosis Pokémon
Height
1.0 m (3'03")
Weight
32.4 kg (71.4 lbs)
Abilities
N/A in Gen II
Game Locations
- Johto Route 34 Area
- Johto Route 35 Area
- Kanto Route 11 Area
- Kanto Route 6 Area
Training
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
31 | Poison Gas | — | 90% | 40 | Poisons the target. | |
36 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
45 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
10 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
18 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
25 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
31 | Poison Gas | — | 90% | 40 | Poisons the target. | |
36 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |
40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
45 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
TM09 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM41 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM42 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
TM50 Nightmare | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it's asleep. |
Egg Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. |
Base Stats
Hp
60
Attack
48
Defense
45
Sp. Atk
43
Sp. Def
90
Speed
42
Total
328
Type Defenses
(vs. Gen 6+ rules)