Drowzee
Black/WhiteBlack 2/White 2

It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.

Evolution Chain

drowzee
Drowzee
Level 26
hypno
Hypno

Pokédex & Training Data

Classification Hypnosis Pokémon
Height 1.0 m (3'03")
Weight 32.4 kg (71.4 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #096
Johto (G/S/C) #087
Johto (HG/SS) #087
Alola (S/M) #054
Alola (US/UM) #066
Paldea (S/V) #066
National #096

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Poison Gas
— 90% 40 Poisons the target.
21 Meditate
— — 40 Raises the user’s Attack by one stage.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
29 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
33 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
37 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
49 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
53 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
57 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
61 Future Sight
120 100% 10 Hits the target two turns later.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Hypnosis
— 60% 20 Puts the target to sleep.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Poison Gas
— 90% 40 Poisons the target.
21 Meditate
— — 40 Raises the user’s Attack by one stage.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
29 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
33 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
37 Synchronoise
120 100% 10 Hits any Pokémon that shares a type with the user.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
45 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
49 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
53 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
57 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
61 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Magic Room
— — 10 Negates held items for five turns.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Assist
— — 20 Randomly selects and uses one of the trainer’s other Pokémon’s moves.
Barrier
— — 20 Raises the user’s Defense by two stages.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
Role Play
— — 10 Copies the target’s ability.
Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
Skill Swap
— — 10 User and target swap abilities.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 60
Attack 48
Defense 45
Sp. Atk 43
Sp. Def 90
Speed 42
Total 328

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x