Diamond/PearlPlatinum
It can tell what people are dreaming by sniffing with its big nose. It loves fun dreams.
Heartgold
If you think that you had a good dream but you can’t remember it, a DROWZEE has probably eaten it.
Soulsilver
It remembers every dream it eats. It rarely eats the dreams of adults because children’s are much tastier.
Pokédex & Training Data
Classification
Hypnosis Pokémon
Height
1.0 m (3'03")
Weight
32.4 kg (71.4 lbs)
EV Yield
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Kanto (R/B/Y)
#096
Johto (G/S/C)
#087
Johto (HG/SS)
#087
Alola (S/M)
#054
Alola (US/UM)
#066
Paldea (S/V)
#066
National
#096
Game Locations
Johto Route 34 Area
Johto Route 35 Area
Johto Safari Zone Zone Swamp
Kanto Route 11 Area
Sinnoh Route 215 Area
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 7 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 18 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 21 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 26 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 29 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 32 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 37 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 43 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 50 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 53 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 7 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 18 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 21 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 26 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 29 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 32 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 37 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 43 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 50 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 53 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 7 | Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| 9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 15 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 18 | Poison Gas | — | 90% | 40 | Poisons the target. | |
| 21 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 26 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 29 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 32 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 37 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 43 | Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| 50 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| 53 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TM49 Snatch | — | — | 10 | Steals the target’s move, if it’s self-targeted. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Trick | — | 100% | 10 | User and target swap items. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Assist | — | — | 20 | Randomly selects and uses one of the trainer’s other Pokémon’s moves. | |
| Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Flatter | — | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Assist | — | — | 20 | Randomly selects and uses one of the trainer’s other Pokémon’s moves. | |
| Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Flatter | — | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. | |
| Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| Role Play | — | — | 10 | Copies the target’s ability. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
60
Attack
48
Defense
45
Sp. Atk
43
Sp. Def
90
Speed
42
Total
328
Type Defenses
(vs. Gen 6+ rules)