Hypno
Scarlet

When it locks eyes with an enemy, it will use a mix of psi moves, such as Hypnosis and Confusion.

Violet

Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.

Evolution Chain

drowzee
Drowzee
Level 26
hypno
Hypno

Pokédex Data

Classification Hypnosis Pokémon
Height 1.6 m (5'03")
Weight 75.6 kg (166.7 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Switcheroo
100% 10 User and target swap items.
13 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
17 Poison Gas
90% 40 Poisons the target.
21 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
25 Psych Up
10 Discards the user's stat changes and copies the target's.
32 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
37 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
42 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
47 Nasty Plot
20 Raises the user's Special Attack by two stages.
51 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
56 Future Sight
120 100% 10 Hits the target two turns later.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM17 Confuse Ray
100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM32 Swift
60 20 Never misses.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM39 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
10 Randomly selects and uses any move in the game.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM138 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
TM175 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM228 Psychic Noise
75 100% 10 No effect description available.

Base Stats

Hp 85
Attack 73
Defense 70
Sp. Atk 73
Sp. Def 115
Speed 67
Total 483

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x