Whiscash
No entry available for this game era.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex Data

Classification Whiskers Pokémon
Height 0.9 m (2'11")
Weight 23.6 kg (52.0 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Rest
5 User sleeps for two turns, completely healing itself.
1 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
1 Belch
120 90% 10 Can only be used after the user has eaten a berry.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Amnesia
20 Raises the user's Special Defense by two stages.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
33 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
48 Future Sight
120 100% 10 Hits the target two turns later.
56 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM90 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM100 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM176 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM186 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 110
Attack 78
Defense 73
Sp. Atk 76
Sp. Def 71
Speed 60
Total 468

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x