Whiscash
Black/WhiteBlack 2/White 2

It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex & Training Data

Classification Whiskers Pokémon
Height 0.9 m (2'11")
Weight 23.6 kg (52.0 lbs)
Abilities
EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Hoenn (R/S/E) #128
Sinnoh (D/P) #081
Sinnoh (Plat.) #081
Kalos (Mountain) #041
Hoenn (OR/AS) #133
Alola (S/M) #094
Alola (US/UM) #114
Galar (Sw/Sh) #229
Hisui #098
Paldea (S/V) #169
National #340
Isle of Armor #138
Crown Tundra #061
Kitakami #163

Game Locations

Icirrus City Area
Moor Of Icirrus Area
Unova Route 8 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
1 Mud Sport
— — 15 Halves all Electric-type damage.
1 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
18 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
33 Rest
— — 5 User sleeps for two turns, completely healing itself.
33 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
39 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
51 Future Sight
120 100% 10 Hits the target two turns later.
57 Fissure
— 30% 5 Causes a one-hit KO.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
1 Mud Sport
— — 15 Halves all Electric-type damage.
1 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
6 Mud Sport
— — 15 Halves all Electric-type damage.
6 Water Sport
— — 15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
18 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
33 Rest
— — 5 User sleeps for two turns, completely healing itself.
33 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
39 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
51 Future Sight
120 100% 10 Hits the target two turns later.
57 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 110
Attack 78
Defense 73
Sp. Atk 76
Sp. Def 71
Speed 60
Total 468

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x