Whiscash
Sword

It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it.

Legends Arceus

Strikes its caudal fin against the swamp bed to shake the ground and startle its prey. It will then swallow the fleeing prey whole. People mistook this behavior as the cause of earthquakes.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex Data

Classification Whiskers Pokémon
Height 0.9 m (2'11")
Weight 23.6 kg (52.0 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Rest
5 User sleeps for two turns, completely healing itself.
1 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
1 Belch
120 90% 10 Can only be used after the user has eaten a berry.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Amnesia
20 Raises the user's Special Defense by two stages.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
33 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
48 Future Sight
120 100% 10 Hits the target two turns later.
56 Fissure
30% 5 Causes a one-hit KO.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Rest
5 User sleeps for two turns, completely healing itself.
1 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
1 Belch
120 90% 10 Can only be used after the user has eaten a berry.
12 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
18 Amnesia
20 Raises the user's Special Defense by two stages.
24 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
33 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
48 Future Sight
120 100% 10 Hits the target two turns later.
56 Fissure
30% 5 Causes a one-hit KO.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
6 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
11 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
18 Rest
5 User sleeps for two turns, completely healing itself.
25 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
34 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
43 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
TR51 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.

Base Stats

Hp 110
Attack 78
Defense 73
Sp. Atk 76
Sp. Def 71
Speed 60
Total 468

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x