Whiscash
Diamond

It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.

Pearl

As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.

Platinum

It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.

Heartgold/Soulsilver

It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.

Evolution Chain

barboach
Barboach
Level 30
whiscash
Whiscash

Pokédex Data

Classification Whiskers Pokémon
Height 0.9 m (2'11")
Weight 23.6 kg (52.0 lbs)

Game Locations

  • Celestic Town Area
  • Eterna City Area
  • Great Marsh Area 1
  • Great Marsh Area 2
  • Great Marsh Area 3
  • Great Marsh Area 4
  • Great Marsh Area 5
  • Great Marsh Area 6
  • Mt Coronet 1f Route 207
  • Mt Coronet 4f
  • Mt Coronet B1f
  • Oreburgh Gate B1f
  • Ravaged Path Area
  • Sinnoh Route 205 East Towards Eterna City
  • Sinnoh Route 208 Area
  • Sinnoh Route 210 West Towards Celestic Town
  • Sinnoh Route 212 East Towards Pastoria City
  • Sinnoh Route 225 Area
  • Sinnoh Route 227 Area
  • Sinnoh Route 228 Area
  • Violet City Area

Training

EV Yield +2 hp
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
1 Water Sport
15 Halves all Fire-type damage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
6 Mud Sport
15 Halves all Electric-type damage.
6 Water Sport
15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
18 Amnesia
20 Raises the user's Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
100% 30 Power varies randomly from 10 to 150.
33 Rest
5 User sleeps for two turns, completely healing itself.
33 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
39 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
51 Future Sight
120 100% 10 Hits the target two turns later.
57 Fissure
30% 5 Causes a one-hit KO.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
1 Water Sport
15 Halves all Fire-type damage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
6 Mud Sport
15 Halves all Electric-type damage.
6 Water Sport
15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
18 Amnesia
20 Raises the user's Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
100% 30 Power varies randomly from 10 to 150.
33 Rest
5 User sleeps for two turns, completely healing itself.
33 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
39 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
51 Future Sight
120 100% 10 Hits the target two turns later.
57 Fissure
30% 5 Causes a one-hit KO.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
1 Water Sport
15 Halves all Fire-type damage.
1 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
6 Mud Sport
15 Halves all Electric-type damage.
6 Water Sport
15 Halves all Fire-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
14 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
18 Amnesia
20 Raises the user's Special Defense by two stages.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
26 Magnitude
100% 30 Power varies randomly from 10 to 150.
33 Rest
5 User sleeps for two turns, completely healing itself.
33 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
39 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
51 Future Sight
120 100% 10 Hits the target two turns later.
57 Fissure
30% 5 Causes a one-hit KO.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 110
Attack 78
Defense 73
Sp. Atk 76
Sp. Def 71
Speed 60
Total 468

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x