
Diamond
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
Pearl
As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.
Platinum
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
Heartgold/Soulsilver
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Pokédex Data
Classification
Whiskers Pokémon
Height
0.9 m (2'11")
Weight
23.6 kg (52.0 lbs)
Abilities
Game Locations
- Celestic Town Area
- Eterna City Area
- Great Marsh Area 1
- Great Marsh Area 2
- Great Marsh Area 3
- Great Marsh Area 4
- Great Marsh Area 5
- Great Marsh Area 6
- Mt Coronet 1f Route 207
- Mt Coronet 4f
- Mt Coronet B1f
- Oreburgh Gate B1f
- Ravaged Path Area
- Sinnoh Route 205 East Towards Eterna City
- Sinnoh Route 208 Area
- Sinnoh Route 210 West Towards Celestic Town
- Sinnoh Route 212 East Towards Pastoria City
- Sinnoh Route 225 Area
- Sinnoh Route 227 Area
- Sinnoh Route 228 Area
- Violet City Area
Training
EV Yield
+2 hp
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
1 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
18 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
26 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
33 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
51 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
57 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
1 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
18 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
26 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
33 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
51 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
57 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
1 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
1 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
1 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
6 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
6 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
10 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
18 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
26 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
33 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
33 | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
39 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
45 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
51 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
57 | Fissure | — | 30% | 5 | Causes a one-hit KO. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
110
Attack
78
Defense
73
Sp. Atk
76
Sp. Def
71
Speed
60
Total
468
Type Defenses
(vs. Gen 6+ rules)