Ceruledge
Scarlet

The fiery blades on its arms burn fiercely with the lingering resentment of a sword wielder who fell before accomplishing their goal.

Violet

An old set of armor steeped in grudges caused this Pokémon’s evolution. Ceruledge cuts its enemies to pieces without mercy.

Evolution Chain

charcadet
Charcadet
auspicious-armor auspicious armor
armarouge
Armarouge
malicious-armor malicious armor
ceruledge
Ceruledge

Pokédex Data

Classification Fire Blades Pokémon
Height 1.6 m (5'03")
Weight 62.0 kg (136.7 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 25
Base Friendship 20
Growth Rate slow
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Clear Smog
50 15 Removes all of the target's stat modifiers.
12 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Will O Wisp
85% 15 Burns the target.
20 Night Shade
100% 15 Inflicts damage equal to the user's level.
24 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
28 Incinerate
60 100% 15 Destroys the target's held berry.
32 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
37 Swords Dance
20 Raises the user's Attack by two stages.
42 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
48 Bitter Blade
90 100% 10 No effect description available.
56 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
62 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM17 Confuse Ray
100% 10 Confuses the target.
TM24 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM38 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM42 Night Shade
100% 15 Inflicts damage equal to the user's level.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM57 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM78 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM107 Will O Wisp
85% 15 Burns the target.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM151 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
TM157 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM165 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
TM167 Close Combat
120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM184 Vacuum Wave
40 100% 30 Inflicts regular damage with no additional effect.
TM190 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM198 Poltergeist
110 90% 5 Inflicts regular damage with no additional effect.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Night Slash
70 100% 15 Has an increased chance for a critical hit.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Solar Blade
125 100% 10 Requires a turn to charge before attacking.

Base Stats

Hp 75
Attack 125
Defense 80
Sp. Atk 60
Sp. Def 100
Speed 85
Total 525

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
0.5x
0.5x
0x
0.5x
2x
0.25x
2x
2x
2x
0.5x
0.5x