Dudunsparce

Alternate Forms

dudunsparce-two-segment
Base
Scarlet

This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles.

Violet

It drives enemies out of its nest by sucking in enough air to fill its long, narrow lungs, then releasing the air in an intense blast.

Evolution Chain

dunsparce
Dunsparce
knowing hyper drill
dudunsparce-two-segment
Dudunsparce

Pokédex Data

Classification Land Snake Pokémon
Height 3.6 m (11'10")
Weight 39.2 kg (86.4 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 45
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Defense Curl
40 Raises user's Defense by one stage.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
4 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
8 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
12 Glare
100% 30 Paralyzes the target.
16 Screech
85% 40 Lowers the target's Defense by two stages.
20 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
24 Drill Run
80 95% 10 Has an increased chance for a critical hit.
28 Yawn
10 Target sleeps at the end of the next turn.
32 Hyper Drill
100 100% 5 No effect description available.
36 Roost
5 Heals the user by half its max HP.
40 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
44 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
48 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
52 Endeavor
100% 5 Lowers the target's HP to equal the user's.
56 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
62 Boomburst
140 100% 10 Inflicts regular damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM04 Agility
30 Raises the user's Speed by two stages.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Thief
60 100% 25 Takes the target's item.
TM21 Pounce
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM26 Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM44 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM53 Smart Strike
70 10 Never misses.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM89 Body Press
80 100% 10 No effect description available.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM106 Drill Run
80 95% 10 Has an increased chance for a critical hit.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM128 Amnesia
20 Raises the user's Special Defense by two stages.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM175 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM180 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM185 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM200 Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM202 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM222 Breaking Swipe
60 100% 15 Lowers the target's Attack by one stage after inflicting damage.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 125
Attack 100
Defense 80
Sp. Atk 85
Sp. Def 75
Speed 55
Total 520

Type Defenses

(vs. Gen 6+ rules)

2x
0x

Three Segment Dudunsparce

Three Segment Dudunsparce

This form is cosmetic and shares its base stats with the standard form.