Scarlet
This Pokémon uses its hard tail to make its nest by boring holes into bedrock deep underground. The nest can reach lengths of over six miles.
Violet
It drives enemies out of its nest by sucking in enough air to fill its long, narrow lungs, then releasing the air in an intense blast.
Pokédex Data
Classification
Land Snake Pokémon
Height
3.6 m (11'10")
Weight
39.2 kg (86.4 lbs)
Abilities
- Serene Grace
- Run Away
- Rattled (Hidden)
Training
EV Yield
+2 hp
Catch Rate
45
Base Friendship
50
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
1 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
4 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
8 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
12 | Glare | — | 100% | 30 | Paralyzes the target. | |
16 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
20 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
24 | Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
28 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
32 | Hyper Drill | 100 | 100% | 5 | No effect description available. | |
36 | Roost | — | — | 5 | Heals the user by half its max HP. | |
40 | Dragon Rush | 100 | 75% | 10 | Has a 20% chance to make the target flinch. | |
44 | Coil | — | — | 20 | Raises the user's Attack, Defense, and accuracy by one stage each. | |
48 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
52 | Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
56 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
62 | Boomburst | 140 | 100% | 10 | Inflicts regular damage. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM05 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM21 Pounce | 50 | 100% | 20 | No effect description available. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM26 Poison Tail | 50 | 100% | 25 | Has an increased chance for a critical hit and a 10% chance to poison the target. | |
TM28 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM29 Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |
TM35 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
TM44 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM51 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM53 Smart Strike | 70 | — | 10 | Never misses. | |
TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TM65 Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM84 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM89 Body Press | 80 | 100% | 10 | No effect description available. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM106 Drill Run | 80 | 95% | 10 | Has an increased chance for a critical hit. | |
TM113 Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM116 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TM117 Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM121 Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
TM124 Ice Spinner | 80 | 100% | 15 | No effect description available. | |
TM125 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM128 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TM129 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM130 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
TM133 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM141 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM149 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM150 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM156 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM160 Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM175 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM177 Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
TM180 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM185 Lunge | 80 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |
TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TM197 Dual Wingbeat | 40 | 90% | 10 | Inflicts regular damage with no additional effect. | |
TM200 Scale Shot | 25 | 90% | 20 | Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | |
TM202 Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
TM203 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
TM205 Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
TM219 Skitter Smack | 70 | 90% | 10 | Inflicts regular damage with no additional effect. | |
TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
TM222 Breaking Swipe | 60 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |
TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
Base Stats
Hp
125
Attack
100
Defense
80
Sp. Atk
85
Sp. Def
75
Speed
55
Total
520
Type Defenses
(vs. Gen 6+ rules)
Three Segment Dudunsparce

This form is cosmetic and shares its base stats with the standard form.