Murkrow
Scarlet

Feared and loathed by many, it is believed to bring misfortune to those who see it at night.

Evolution Chain

murkrow
Murkrow
honchkrow
Honchkrow

Pokédex & Training Data

Classification Darkness Pokémon
Height 0.5 m (1'08")
Weight 2.1 kg (4.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 30
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #208
Sinnoh (D/P) #074
Sinnoh (Plat.) #074
Johto (HG/SS) #213
Kalos (Mountain) #051
Alola (S/M) #277
Alola (US/UM) #078
Hisui #140
Paldea (S/V) #232
National #198

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
11 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
31 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
35 Mean Look
— — 5 Prevents the target from leaving battle.
40 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
50 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
55 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
60 Quash
— 100% 15 Makes the target act last this turn.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM113 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM164 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM216 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Confuse Ray
— 100% 10 Confuses the target.
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Perish Song
— — 5 User and target both faint after three turns.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.

Base Stats

Hp 60
Attack 85
Defense 42
Sp. Atk 85
Sp. Def 42
Speed 91
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x