
Diamond
It is believed that seeing this Pokémon at night will bring about ominous occurrences.
Pearl
It appears near travelers to lure them into deep forests. It is said to carry misfortune.
Platinum
If spotted, it will lure an unwary person into chasing it, then lose the pursuer on mountain trails.
Heartgold
Feared and loathed by many, it is believed to bring misfortune to all those who see it at night.
Soulsilver
It is said that when chased, it lures its attacker onto dark mountain trails where the foe will get lost.
Pokédex Data
Classification
Darkness Pokémon
Height
0.5 m (1'08")
Weight
2.1 kg (4.6 lbs)
Abilities
Game Locations
- Eterna Forest Area
- Johto Safari Zone Zone Swamp
- Kanto Route 16 Area
- Kanto Route 7 Area
- Lost Tower 1f
- Lost Tower 2f
- Lost Tower 3f
- Lost Tower 4f
- Lost Tower 5f
Training
EV Yield
+1 speed
Catch Rate
30
Base Friendship
35
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
11 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
21 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
35 | Feint Attack | 60 | — | 20 | Never misses. | |
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
45 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
11 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
21 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
35 | Feint Attack | 60 | — | 20 | Never misses. | |
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
45 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
11 | Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | |
15 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
21 | Night Shade | — | 100% | 15 | Inflicts damage equal to the user's level. | |
25 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
35 | Feint Attack | 60 | — | 20 | Never misses. | |
41 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
45 | Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM05 Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM51 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM47 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM51 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Confuse Ray | — | 100% | 10 | Confuses the target. | |
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
Feint Attack | 60 | — | 20 | Never misses. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Perish Song | — | — | 5 | User and target both faint after three turns. | |
Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |
Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
60
Attack
85
Defense
42
Sp. Atk
85
Sp. Def
42
Speed
91
Total
405
Type Defenses
(vs. Gen 6+ rules)