Honchkrow
No entry available for this game era.

Evolution Chain

murkrow
Murkrow
honchkrow
Honchkrow

Pokédex & Training Data

Classification Big Boss Pokémon
Height 0.9 m (2'11")
Weight 27.3 kg (60.2 lbs)
Abilities
EV Yield +2 attack
Catch Rate 30
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Sinnoh (D/P) #075
Sinnoh (Plat.) #075
Kalos (Mountain) #052
Alola (S/M) #278
Alola (US/UM) #079
Hisui #141
Paldea (S/V) #233
National #430

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Quash
— 100% 15 Makes the target act last this turn.
25 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
35 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
45 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
55 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
65 Comeuppance
1 100% 10 No effect description available.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM14 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM17 Confuse Ray
— 100% 10 Confuses the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM29 Hex
65 100% 10 Has double power if the target has a major status ailment.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM42 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM113 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM118 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM164 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM171 Tera Blast
80 100% 10 No effect description available.
TM174 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM216 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
TM228 Psychic Noise
75 100% 10 No effect description available.

Base Stats

Hp 100
Attack 125
Defense 52
Sp. Atk 105
Sp. Def 52
Speed 71
Total 505

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x