Weavile
No entry available for this game era.

Evolution Chain

sneasel
Sneasel
at night
holding razor claw
weavile
Weavile

Pokédex & Training Data

Classification Sharp Claw Pokémon
Height 1.1 m (3'07")
Weight 34.0 kg (75.0 lbs)
Abilities
EV Yield +1 attack
+1 speed
Catch Rate 45
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Sinnoh (D/P) #145
Sinnoh (Plat.) #145
Unova (B2/W2) #253
Kalos (Mountain) #092
Alola (S/M) #250
Alola (US/UM) #327
Galar (Sw/Sh) #293
Hisui #204
Paldea (S/V) #231
National #461
Crown Tundra #029
Kitakami #171

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Agility
— — 30 Raises the user’s Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
1 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
1 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
1 Ice Shard
40 100% 30 Inflicts regular damage with no additional effect.
18 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
24 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
30 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
36 Hone Claws
— — 15 Raises the user’s Attack and accuracy by one stage.
42 Fling
— 100% 10 Throws held item at the target; power depends on the item.
48 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
54 Screech
— 85% 40 Lowers the target’s Defense by two stages.
60 Night Slash
70 100% 15 Has an increased chance for a critical hit.
66 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM03 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM04 Agility
— — 30 Raises the user’s Speed by two stages.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 — 20 Never misses.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM39 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM57 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM87 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM105 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM124 Ice Spinner
80 100% 15 No effect description available.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM132 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM187 Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM212 Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM229 Upper Hand
65 100% 15 No effect description available.

Base Stats

Hp 70
Attack 120
Defense 65
Sp. Atk 45
Sp. Def 85
Speed 125
Total 510

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
4x
0x
2x
2x
0.5x
0.5x
2x
2x