Murkrow
X

It hides any shiny object it finds in a secret location. Murkrow and Meowth loot one another’s stashes.

Y

Feared and loathed by many, it is believed to bring misfortune to all those who see it at night.

Omega Ruby/Alpha Sapphire

Murkrow was feared and loathed as the alleged bearer of ill fortune. This Pokémon shows strong interest in anything that sparkles or glitters. It will even try to steal rings from women.

Evolution Chain

murkrow
Murkrow
honchkrow
Honchkrow

Pokédex & Training Data

Classification Darkness Pokémon
Height 0.5 m (1'08")
Weight 2.1 kg (4.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 30
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #208
Sinnoh (D/P) #074
Sinnoh (Plat.) #074
Johto (HG/SS) #213
Kalos (Mountain) #051
Alola (S/M) #277
Alola (US/UM) #078
Hisui #140
Paldea (S/V) #232
National #198

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
11 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
31 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
35 Feint Attack
60 — 20 Never misses.
41 Mean Look
— — 5 Prevents the target from leaving battle.
45 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
50 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
55 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
61 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
65 Quash
— 100% 15 Makes the target act last this turn.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
11 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
31 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
35 Feint Attack
60 — 20 Never misses.
41 Mean Look
— — 5 Prevents the target from leaving battle.
45 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
50 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
55 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
61 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
65 Quash
— 100% 15 Makes the target act last this turn.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM60 Quash
— 100% 15 Makes the target act last this turn.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM60 Quash
— 100% 15 Makes the target act last this turn.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Confuse Ray
— 100% 10 Confuses the target.
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Feint Attack
60 — 20 Never misses.
Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
Mirror Move
— — 20 Uses the target’s last used move.
Perish Song
— — 5 User and target both faint after three turns.
Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
Roost
— — 5 Heals the user by half its max HP.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 85
Defense 42
Sp. Atk 85
Sp. Def 42
Speed 91
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x