Murkrow
Black/White

If spotted, it will lure an unwary person into chasing it, then lose the pursuer on mountain trails.

Black 2/White 2

If spotted, it will lure an unwary person into chasing it then lose the pursuer on mountain trails.

Evolution Chain

murkrow
Murkrow
honchkrow
Honchkrow

Pokédex & Training Data

Classification Darkness Pokémon
Height 0.5 m (1'08")
Weight 2.1 kg (4.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 30
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Johto (G/S/C) #208
Sinnoh (D/P) #074
Sinnoh (Plat.) #074
Johto (HG/SS) #213
Kalos (Mountain) #051
Alola (S/M) #277
Alola (US/UM) #078
Hisui #140
Paldea (S/V) #232
National #198

Game Locations

Abundant Shrine Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
11 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
31 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
35 Feint Attack
60 — 20 Never misses.
41 Mean Look
— — 5 Prevents the target from leaving battle.
45 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
51 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
55 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
61 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
65 Quash
— 100% 15 Makes the target act last this turn.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
11 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
15 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
21 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
25 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
31 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
35 Feint Attack
60 — 20 Never misses.
41 Mean Look
— — 5 Prevents the target from leaving battle.
45 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
51 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
55 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
61 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
65 Quash
— 100% 15 Makes the target act last this turn.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM60 Quash
— 100% 15 Makes the target act last this turn.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Roost
— — 5 Heals the user by half its max HP.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Confuse Ray
— 100% 10 Confuses the target.
Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
Feint Attack
60 — 20 Never misses.
Mirror Move
— — 20 Uses the target’s last used move.
Perish Song
— — 5 User and target both faint after three turns.
Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
Roost
— — 5 Heals the user by half its max HP.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 85
Defense 42
Sp. Atk 85
Sp. Def 42
Speed 91
Total 405

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x