Seadra
Scarlet

The male raises the young. If it is approached while caring for young, it will use its toxic spines to fend off the intruder.

Violet

Its fin tips leak poison. Its fins and bones are highly valued as ingredients in herbal medicine.

Evolution Chain

horsea
Horsea
Level 32
seadra
Seadra
🔄
Trade
holding dragon scale
kingdra
Kingdra

Pokédex Data

Classification Dragon Pokémon
Height 1.2 m (3'11")
Weight 25.0 kg (55.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 defense
+1 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Dragon

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Focus Energy
30 Increases the user's chance to score a critical hit.
20 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
25 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
30 Agility
30 Raises the user's Speed by two stages.
37 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
44 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
58 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
65 Rain Dance
5 Changes the weather to rain for five turns.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM04 Agility
30 Raises the user's Speed by two stages.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM52 Snowscape
0 10 No effect description available.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM77 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM110 Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
TM115 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM142 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM156 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM171 Tera Blast
80 100% 10 No effect description available.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM196 Flip Turn
60 100% 20 Inflicts regular damage with no additional effect.
TM200 Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
TM208 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM209 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
Clear Smog
50 15 Removes all of the target's stat modifiers.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Splash
40 Does nothing.

Base Stats

Hp 55
Attack 65
Defense 95
Sp. Atk 95
Sp. Def 45
Speed 85
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x