
Scarlet
The male raises the young. If it is approached while caring for young, it will use its toxic spines to fend off the intruder.
Violet
Its fin tips leak poison. Its fins and bones are highly valued as ingredients in herbal medicine.
Pokédex Data
Classification
Dragon Pokémon
Height
1.2 m (3'11")
Weight
25.0 kg (55.1 lbs)
Abilities
- Poison Point
- Sniper
- Damp (Hidden)
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Smokescreen | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
1 | Twister | 40 | 100% | 20 | Has a 20% chance to make the target flinch. | |
15 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
20 | Dragon Breath | 60 | 100% | 20 | Has a 30% chance to paralyze the target. | |
25 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
30 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
37 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
44 | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
51 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
58 | Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
65 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. |
TM/HM Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Agility | — | — | 30 | Raises the user's Speed by two stages. | |
TM06 Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM11 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM22 Chilling Water | 50 | 100% | 20 | No effect description available. | |
TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM32 Swift | 60 | — | 20 | Never misses. | |
TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM47 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM52 Snowscape | 0 | — | 10 | No effect description available. | |
TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM77 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM93 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM100 Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
TM103 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM110 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TM115 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM142 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM156 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
TM193 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM196 Flip Turn | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM200 Scale Shot | 25 | 90% | 20 | Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | |
TM208 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM209 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
Egg Moves
Scarlet/Violet
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | |
Clear Smog | 50 | — | 15 | Removes all of the target's stat modifiers. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Splash | — | — | 40 | Does nothing. |
Base Stats
Hp
55
Attack
65
Defense
95
Sp. Atk
95
Sp. Def
45
Speed
85
Total
440
Type Defenses
(vs. Gen 6+ rules)