Blissey
Scarlet

Anyone who takes even one taste of Blissey's egg becomes unfailingly caring and pleasant to everyone.

Evolution Chain

happiny
Happiny
at day
holding oval stone
chansey
Chansey
😊
High Friendship
blissey
Blissey

Pokédex & Training Data

Classification Happiness Pokémon
Height 1.5 m (4'11")
Weight 46.8 kg (103.2 lbs)
Abilities
EV Yield +3 hp
Catch Rate 30
Base Friendship 140
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Johto (G/S/C) #218
Sinnoh (D/P) #098
Sinnoh (Plat.) #098
Johto (HG/SS) #223
Alola (S/M) #034
Alola (US/UM) #041
Hisui #088
Paldea (S/V) #045
National #242
Isle of Armor #008
Blueberry #018

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
— — 40 Raises user’s Defense by one stage.
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
1 Covet
60 100% 25 Takes the target’s item.
1 Copycat
— — 20 Uses the target’s last used move.
1 Disarming Voice
40 — 15 Never misses.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
8 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
12 Life Dew
— — 10 No effect description available.
16 Sing
— 55% 15 Puts the target to sleep.
20 Fling
— 100% 10 Throws held item at the target; power depends on the item.
24 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Heal Pulse
— — 10 Heals the target for half its max HP.
32 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
36 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
40 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
44 Soft Boiled
— — 5 Heals the user by half its max HP.
48 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
52 Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM11 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM18 Thief
60 100% 25 Takes the target’s item.
TM19 Disarming Voice
40 — 15 Never misses.
TM20 Trailblaze
50 100% 20 No effect description available.
TM22 Chilling Water
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM32 Swift
60 — 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM46 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM52 Snowscape
0 — 10 No effect description available.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM67 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM69 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM75 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM80 Metronome
— — 10 Randomly selects and uses any move in the game.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
— 90% 20 Paralyzes the target.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM98 Skill Swap
— — 10 User and target swap abilities.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
— 100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM116 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM129 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM135 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM136 Electric Terrain
— — 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM143 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM203 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM227 Alluring Voice
80 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
— — 5 Cures the entire party of major status effects.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.

Base Stats

Hp 255
Attack 10
Defense 10
Sp. Atk 75
Sp. Def 135
Speed 55
Total 540

Type Defenses

(vs. Gen 6+ rules)

2x
0x