Gengar
Diamond

It hides in shadows. It is said that if GENGAR is hiding, it cools the area by nearly 10 degrees F.

Pearl

Lurking in the shadowy corners of rooms, it awaits chances to steal its prey’s life force.

Platinum

The leer that floats in darkness belongs to a GENGAR delighting in casting curses on people.

Heartgold

It steals heat from its surroundings. If you feel a sudden chill, it is certain that a GENGAR appeared.

Soulsilver

To steal the life of its target, it slips into the prey’s shadow and silently waits for an opportunity.

Evolution Chain

gastly
Gastly
Level 25
haunter
Haunter
🔄
Trade
gengar
Gengar

Pokédex Data

Classification Shadow Pokémon
Height 1.5 m (4'11")
Weight 40.5 kg (89.3 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Old Chateau 2f Right Room

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
5 Spite
100% 10 Lowers the PP of the target's last used move by 4.
8 Mean Look
5 Prevents the target from leaving battle.
12 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Confuse Ray
100% 10 Confuses the target.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
25 Shadow Punch
60 20 Never misses.
28 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
39 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
44 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
50 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
55 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
5 Spite
100% 10 Lowers the PP of the target's last used move by 4.
8 Mean Look
5 Prevents the target from leaving battle.
12 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Confuse Ray
100% 10 Confuses the target.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
25 Shadow Punch
60 20 Never misses.
28 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
39 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
44 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
50 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
55 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Hypnosis
60% 20 Puts the target to sleep.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
1 Spite
100% 10 Lowers the PP of the target's last used move by 4.
5 Spite
100% 10 Lowers the PP of the target's last used move by 4.
8 Mean Look
5 Prevents the target from leaving battle.
12 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
15 Night Shade
100% 15 Inflicts damage equal to the user's level.
19 Confuse Ray
100% 10 Confuses the target.
22 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
25 Shadow Punch
60 20 Never misses.
28 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
39 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
44 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
50 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
55 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM64 Explosion
250 100% 5 User faints.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 60
Attack 65
Defense 60
Sp. Atk 130
Sp. Def 75
Speed 110
Total 500

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
0x
0.25x
2x
2x
0.25x
2x
2x
0.5x