Lopunny
Diamond

An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.

Pearl

It is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps.

Platinum

The ears appear to be delicate. If they are touched roughly, it kicks with its graceful legs.

Heartgold/Soulsilver

It sheds its fur twice a year. Its winter fur is soft and fluffy.

Evolution Chain

buneary
Buneary
😊
High Friendship
lopunny
Lopunny

Pokédex Data

Classification Rabbit Pokémon
Height 1.2 m (3'11")
Weight 33.3 kg (73.4 lbs)
Abilities

Held Items

Training

EV Yield +2 speed
Catch Rate 60
Base Friendship 140
Growth Rate medium
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Splash
40 Does nothing.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
1 Magic Coat
15 Reflects back the first effect move used on the user this turn.
6 Endure
10 Prevents the user's HP from lowering below 1 this turn.
13 Return
100% 20 Power increases with happiness, up to a maximum of 102.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
23 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
26 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
33 Agility
30 Raises the user's Speed by two stages.
36 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
43 Charm
100% 20 Lowers the target's Attack by two stages.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
53 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Splash
40 Does nothing.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
1 Magic Coat
15 Reflects back the first effect move used on the user this turn.
6 Endure
10 Prevents the user's HP from lowering below 1 this turn.
13 Return
100% 20 Power increases with happiness, up to a maximum of 102.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
23 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
26 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
33 Agility
30 Raises the user's Speed by two stages.
36 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
43 Charm
100% 20 Lowers the target's Attack by two stages.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
53 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Splash
40 Does nothing.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
1 Magic Coat
15 Reflects back the first effect move used on the user this turn.
6 Endure
10 Prevents the user's HP from lowering below 1 this turn.
13 Return
100% 20 Power increases with happiness, up to a maximum of 102.
16 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
23 Jump Kick
100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
26 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
33 Agility
30 Raises the user's Speed by two stages.
36 Dizzy Punch
70 100% 10 Has a 20% chance to confuse the target.
43 Charm
100% 20 Lowers the target's Attack by two stages.
46 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
53 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 65
Attack 76
Defense 84
Sp. Atk 54
Sp. Def 96
Speed 105
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0x