Feebas
Diamond

It is famous for its shabby appearance. While populous, they tend to cluster in set locations.

Pearl

It eats anything, so it can even live in polluted streams and lakes. No one pays any attention to it.

Platinum

It is a shabby and ugly Pokémon. However, it is very hardy and can survive on little water.

Heartgold/Soulsilver

It is the shabbiest Pokémon of all. It forms in schools and lives at the bottom of rivers.

Evolution Chain

feebas
Feebas
level up
milotic
Milotic

Pokédex & Training Data

Classification Fish Pokémon
Height 0.6 m (1'12")
Weight 7.4 kg (16.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Hoenn (R/S/E) #140
Sinnoh (D/P) #138
Sinnoh (Plat.) #138
Hoenn (OR/AS) #145
Alola (S/M) #155
Alola (US/UM) #189
Galar (Sw/Sh) #152
National #349
Crown Tundra #188
Kitakami #158

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
15 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
30 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
15 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
30 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Splash
— — 40 Does nothing.
15 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
30 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

PlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Confuse Ray
— 100% 10 Confuses the target.
Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Hypnosis
— 60% 20 Puts the target to sleep.
Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Mud Sport
— — 15 Halves all Electric-type damage.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.

Base Stats

Hp 20
Attack 15
Defense 20
Sp. Atk 10
Sp. Def 55
Speed 80
Total 200

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x