Diamond
It attracts prey with a sweet aroma, then downs it with thorny whips hidden in its arms.
Pearl
With the movements of a dancer, it strikes with whips that are densely lined with poison thorns.
Platinum
Each of its hands contains different toxins, but both hands can jab with near-fatal power.
Heartgold/Soulsilver
Its sweet aroma attracts prey. Then it spews poison. The more toxic it is, the sweeter its aroma.
Evolution Chain
Pokédex & Training Data
Classification
Bouquet Pokémon
Height
0.9 m (2'11")
Weight
14.5 kg (32.0 lbs)
Abilities
EV Yield
+3 Sp. Atk
Catch Rate
75
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Pokédex Numbers
Sinnoh (D/P)
#027
Sinnoh (Plat.)
#027
Unova (B2/W2)
#135
Kalos (Central)
#073
Hoenn (OR/AS)
#099
Galar (Sw/Sh)
#061
Hisui
#091
National
#407
Held Items
Poison Barb
5%
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 1 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 1 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 1 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| 1 | Magical Leaf | 60 | — | 20 | Never misses. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 1 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 1 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 1 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| 1 | Magical Leaf | 60 | — | 20 | Never misses. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Poison Sting | 15 | 100% | 35 | Has a 30% chance to poison the target. | |
| 1 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
| 1 | Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| 1 | Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. | |
| 1 | Magical Leaf | 60 | — | 20 | Never misses. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Base Stats
Hp
60
Attack
70
Defense
65
Sp. Atk
125
Sp. Def
105
Speed
90
Total
515
Type Defenses
(vs. Gen 6+ rules)