Roserade
Diamond

It attracts prey with a sweet aroma, then downs it with thorny whips hidden in its arms.

Pearl

With the movements of a dancer, it strikes with whips that are densely lined with poison thorns.

Platinum

Each of its hands contains different toxins, but both hands can jab with near-fatal power.

Heartgold/Soulsilver

Its sweet aroma attracts prey. Then it spews poison. The more toxic it is, the sweeter its aroma.

Evolution Chain

budew
Budew
😊
High Friendship
at day
roselia
Roselia
shiny-stone shiny stone
roserade
Roserade

Pokédex Data

Classification Bouquet Pokémon
Height 0.9 m (2'11")
Weight 14.5 kg (32.0 lbs)

Held Items

Training

EV Yield +3 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Fairy, Plant

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Magical Leaf
60 20 Never misses.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Magical Leaf
60 20 Never misses.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Magical Leaf
60 20 Never misses.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 60
Attack 70
Defense 65
Sp. Atk 125
Sp. Def 105
Speed 90
Total 515

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x