Chingling
Diamond

It emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.

Pearl

Each time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.

Platinum

There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.

Heartgold/Soulsilver

It emits high-frequency cries that people can’t hear. Once it starts, it can cry for an awfully long time.

Evolution Chain

chingling
Chingling
😊
High Friendship
at night
chimecho
Chimecho

Pokédex Data

Classification Bell Pokémon
Height 0.2 m (0'08")
Weight 0.6 kg (1.3 lbs)
Abilities

Held Items

Game Locations

  • Cerulean Cave 1f
  • Cerulean Cave 2f
  • Cerulean Cave B1f
  • Dark Cave Blackthorn City Entrance
  • Dark Cave Violet City Entrance
  • Digletts Cave Area
  • Ice Path 1f
  • Ice Path B1f
  • Ice Path B2f
  • Ice Path B3f
  • Johto Route 47 Inside Cave
  • Kanto Victory Road 1 1f
  • Kanto Victory Road 1 2f
  • Kanto Victory Road 1 3f
  • Lake Acuity Area
  • Lake Valor Area
  • Mt Coronet 1f From Exterior
  • Mt Coronet 1f Route 207
  • Mt Coronet 1f Route 211
  • Mt Coronet 1f Route 216
  • Mt Coronet 2f
  • Mt Coronet 3f
  • Mt Coronet 4f
  • Mt Coronet 4f Small Room
  • Mt Coronet 5f
  • Mt Coronet B1f
  • Mt Coronet Exterior Blizzard
  • Mt Coronet Exterior Snowfall
  • Mt Moon 1f
  • Mt Moon 2f
  • Mt Mortar 1f
  • Mt Mortar B1f
  • Mt Mortar Lower Cave
  • Mt Mortar Upper Cave
  • Mt Silver 1f
  • Mt Silver 1f Top
  • Mt Silver 2f
  • Mt Silver 3f
  • Mt Silver 4f
  • Mt Silver Mountainside
  • Mt Silver Top
  • Rock Tunnel 1f
  • Rock Tunnel B1f
  • Seafoam Islands 1f
  • Seafoam Islands B1f
  • Seafoam Islands B2f
  • Seafoam Islands B3f
  • Seafoam Islands B4f
  • Sendoff Spring Area
  • Sinnoh Route 211 East Towards Celestic Town
  • Sinnoh Route 211 West Towards Eterna City
  • Slowpoke Well 1f
  • Slowpoke Well B1f
  • Tohjo Falls Area
  • Turnback Cave Before Pillar 1
  • Turnback Cave Between Pillars 1 And 2
  • Turnback Cave Pillar 1
  • Union Cave 1f
  • Union Cave B1f
  • Union Cave B2f
  • Whirl Islands 1f
  • Whirl Islands B1f
  • Whirl Islands B2f
  • Whirl Islands B3f

Training

EV Yield +1 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confusion
50 100% 25 Has a 10% chance to confuse the target.
17 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
22 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confusion
50 100% 25 Has a 10% chance to confuse the target.
17 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
22 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confusion
50 100% 25 Has a 10% chance to confuse the target.
17 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
22 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM67 Recycle
10 User recovers the item it last used up.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Future Sight
120 100% 10 Hits the target two turns later.
Hypnosis
60% 20 Puts the target to sleep.
Recover
5 Heals the user by half its max HP.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 45
Attack 30
Defense 50
Sp. Atk 65
Sp. Def 50
Speed 45
Total 285

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x