Diamond/Pearl
It generates electricity by whirling its arms. However, it can’t store the energy it makes.
Platinum
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Heartgold
It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.
Soulsilver
Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.
Evolution Chain
Pokédex & Training Data
Classification
Electric Pokémon
Height
0.6 m (1'12")
Weight
23.5 kg (51.8 lbs)
Abilities
EV Yield
+1 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#154
Sinnoh (Plat.)
#197
Johto (HG/SS)
#156
Unova (B2/W2)
#056
Alola (S/M)
#226
Alola (US/UM)
#295
Hisui
#182
National
#239
Crown Tundra
#015
Blueberry
#010
Held Items
Electirizer
50/5%
Game Locations
Sinnoh Route 205 South Towards Floaroma Town
Valley Windworks Area
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 7 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 10 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 16 | Swift | 60 | — | 20 | Never misses. | |
| 19 | Shock Wave | 60 | — | 20 | Never misses. | |
| 25 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 28 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 37 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 43 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 46 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 7 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 10 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 16 | Swift | 60 | — | 20 | Never misses. | |
| 19 | Shock Wave | 60 | — | 20 | Never misses. | |
| 25 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 28 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 37 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 43 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 46 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 7 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 10 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 16 | Swift | 60 | — | 20 | Never misses. | |
| 19 | Shock Wave | 60 | — | 20 | Never misses. | |
| 25 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 28 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 37 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 43 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 46 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Swift | 60 | — | 20 | Never misses. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
45
Attack
63
Defense
37
Sp. Atk
65
Sp. Def
55
Speed
95
Total
360
Type Defenses
(vs. Gen 6+ rules)