Elekid
Diamond/Pearl

It generates electricity by whirling its arms. However, it can’t store the energy it makes.

Platinum

A weak electric current flows between its horns. Sticking a hand there shocks the unwary.

Heartgold

It rotates its arms to generate electricity, but it tires easily, so it only charges up a little bit.

Soulsilver

Even in the most vicious storm, this Pokémon plays happily if thunder rumbles in the sky.

Evolution Chain

elekid
Elekid
Level 30
electabuzz
Electabuzz
🔄
Trade
+
electirizer electirizer
electivire
Electivire

Pokédex & Training Data

Classification Electric Pokémon
Height 0.6 m (1'12")
Weight 23.5 kg (51.8 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #154
Sinnoh (Plat.) #197
Johto (HG/SS) #156
Unova (B2/W2) #056
Alola (S/M) #226
Alola (US/UM) #295
Hisui #182
National #239
Crown Tundra #015
Blueberry #010

Held Items

Electirizer 50/5%

Game Locations

Sinnoh Route 205 South Towards Floaroma Town
Valley Windworks Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
10 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Swift
60 — 20 Never misses.
19 Shock Wave
60 — 20 Never misses.
25 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
37 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
43 Screech
— 85% 40 Lowers the target’s Defense by two stages.
46 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
10 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Swift
60 — 20 Never misses.
19 Shock Wave
60 — 20 Never misses.
25 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
37 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
43 Screech
— 85% 40 Lowers the target’s Defense by two stages.
46 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
10 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Swift
60 — 20 Never misses.
19 Shock Wave
60 — 20 Never misses.
25 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
37 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
43 Screech
— 85% 40 Lowers the target’s Defense by two stages.
46 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Karate Chop
50 100% 25 Has an increased chance for a critical hit.
Meditate
— — 40 Raises the user’s Attack by one stage.
Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint
30 100% 10 Hits through Protect and Detect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Karate Chop
50 100% 25 Has an increased chance for a critical hit.
Meditate
— — 40 Raises the user’s Attack by one stage.
Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.

Base Stats

Hp 45
Attack 63
Defense 37
Sp. Atk 65
Sp. Def 55
Speed 95
Total 360

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x