Electabuzz
Diamond/Pearl

Half of all blackouts occur when this Pokémon appears at power plants and eats electricity.

Platinum

It windmills its arms to slightly boost its punches. Foes have been known to escape in the meantime.

Heartgold

Electricity runs across the surface of its body. In darkness, its entire body glows a whitish-blue.

Soulsilver

Its body constantly discharges electricity. Getting close to it will make your hair stand on end.

Evolution Chain

elekid
Elekid
Level 30
electabuzz
Electabuzz
🔄
Trade
+
electirizer electirizer
electivire
Electivire

Pokédex & Training Data

Classification Electric Pokémon
Height 1.1 m (3'07")
Weight 30.0 kg (66.1 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Kanto (R/B/Y) #125
Johto (G/S/C) #155
Sinnoh (Plat.) #198
Johto (HG/SS) #157
Unova (B2/W2) #057
Alola (S/M) #227
Alola (US/UM) #296
Hisui #183
National #125
Crown Tundra #016
Blueberry #011

Held Items

Electirizer 50/5%

Game Locations

Kanto Route 10 Area
Sinnoh Route 222 Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
10 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Swift
60 — 20 Never misses.
19 Shock Wave
60 — 20 Never misses.
25 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
43 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
52 Screech
— 85% 40 Lowers the target’s Defense by two stages.
58 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
10 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Swift
60 — 20 Never misses.
19 Shock Wave
60 — 20 Never misses.
25 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
43 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
52 Screech
— 85% 40 Lowers the target’s Defense by two stages.
58 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
7 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
10 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
16 Swift
60 — 20 Never misses.
19 Shock Wave
60 — 20 Never misses.
25 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
37 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
43 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
52 Screech
— 85% 40 Lowers the target’s Defense by two stages.
58 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 65
Attack 83
Defense 57
Sp. Atk 95
Sp. Def 85
Speed 105
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x