Black/White
A weak electric current flows between its horns. Sticking a hand there shocks the unwary.
Black 2/White 2
Spinning its arms around to generate electricity makes the area between its horns shine light blue.
Evolution Chain
Pokédex & Training Data
Classification
Electric Pokémon
Height
0.6 m (1'12")
Weight
23.5 kg (51.8 lbs)
Abilities
- Static
- Vital Spirit (Hidden)
EV Yield
+1 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#154
Sinnoh (Plat.)
#197
Johto (HG/SS)
#156
Unova (B2/W2)
#056
Alola (S/M)
#226
Alola (US/UM)
#295
Hisui
#182
National
#239
Crown Tundra
#015
Blueberry
#010
Held Items
None in this generation.
Game Locations
Virbank Complex Inner
Virbank Complex Outer
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 6 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 11 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 16 | Swift | 60 | — | 20 | Never misses. | |
| 21 | Shock Wave | 60 | — | 20 | Never misses. | |
| 26 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 31 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 36 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 41 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 46 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 51 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 56 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 5 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 8 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 12 | Swift | 60 | — | 20 | Never misses. | |
| 15 | Shock Wave | 60 | — | 20 | Never misses. | |
| 19 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 22 | Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| 26 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 29 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 33 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 36 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 40 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 43 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM46 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Covet | 60 | 100% | 25 | Takes the target’s item. | |
| Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
| Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Barrier | — | — | 20 | Raises the user’s Defense by two stages. | |
| Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
| Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| Rolling Kick | 60 | 85% | 15 | Has a 30% chance to make the target flinch. |
Base Stats
Hp
45
Attack
63
Defense
37
Sp. Atk
65
Sp. Def
55
Speed
95
Total
360
Type Defenses
(vs. Gen 6+ rules)