Elekid
Sun

When it’s in a house, electrical outlets serve as its baby bottles. It sucks down electricity.

Moon

This Pokémon is constantly fighting with Togedemaru that try to steal its electricity. It’s a pretty even match.

Ultra Sun

When it hears the crash of thunder, Elekid’s mood improves. It can be useful to record that sound and play it when Elekid’s feeling down.

Ultra Moon

When its horns shine a bluish white, that’s the sign it’s fully charged. You’ll get a shocking jolt if you touch it!

Evolution Chain

elekid
Elekid
Level 30
electabuzz
Electabuzz
🔄
Trade
+
electirizer electirizer
electivire
Electivire

Pokédex & Training Data

Classification Electric Pokémon
Height 0.6 m (1'12")
Weight 23.5 kg (51.8 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #154
Sinnoh (Plat.) #197
Johto (HG/SS) #156
Unova (B2/W2) #056
Alola (S/M) #226
Alola (US/UM) #295
Hisui #182
National #239
Crown Tundra #015
Blueberry #010

Held Items

Game Locations

Alola Route 12 Area
Blush Mountain Area
Mount Hokulani West

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Swift
60 — 20 Never misses.
15 Shock Wave
60 — 20 Never misses.
19 Thunder Wave
— 90% 20 Paralyzes the target.
22 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
26 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
29 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
33 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
40 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
43 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
5 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
12 Swift
60 — 20 Never misses.
15 Shock Wave
60 — 20 Never misses.
19 Thunder Wave
— 90% 20 Paralyzes the target.
22 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
26 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
29 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
33 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Screech
— 85% 40 Lowers the target’s Defense by two stages.
40 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
43 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Dual Chop
40 90% 15 Hits twice in one turn.
Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint
30 100% 10 Hits through Protect and Detect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Karate Chop
50 100% 25 Has an increased chance for a critical hit.
Meditate
— — 40 Raises the user’s Attack by one stage.
Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.

Base Stats

Hp 45
Attack 63
Defense 37
Sp. Atk 65
Sp. Def 55
Speed 95
Total 360

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x