Scarlet
It loves violent thunder. The space between its horns flickers bluish white when it is charging energy.
Evolution Chain
Pokédex & Training Data
Classification
Electric Pokémon
Height
0.6 m (1'12")
Weight
23.5 kg (51.8 lbs)
Abilities
- Static
- Vital Spirit (Hidden)
EV Yield
+1 speed
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Johto (G/S/C)
#154
Sinnoh (Plat.)
#197
Johto (HG/SS)
#156
Unova (B2/W2)
#056
Alola (S/M)
#226
Alola (US/UM)
#295
Hisui
#182
National
#239
Crown Tundra
#015
Blueberry
#010
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 4 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
| 8 | Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| 12 | Swift | 60 | — | 20 | Never misses. | |
| 16 | Shock Wave | 60 | — | 20 | Never misses. | |
| 20 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| 24 | Screech | — | 85% | 40 | Lowers the target’s Defense by two stages. | |
| 28 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 32 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| 36 | Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| 40 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 44 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 48 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM20 Trailblaze | 50 | 100% | 20 | No effect description available. | |
| TM23 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user’s Special Attack by one stage. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM48 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM72 Electro Ball | — | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |
| TM75 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM96 Eerie Impulse | — | 100% | 15 | Lowers the target’s Special Attack by two stages. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM120 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM136 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
| TM147 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
| TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM173 Charge | — | — | 20 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM191 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM210 Supercell Slam | 100 | 95% | 15 | No effect description available. | |
| TM211 Electroweb | 55 | 95% | 15 | Lowers the target’s Speed by one stage. | |
| TM223 Metal Sound | — | 85% | 40 | Lowers the target’s Special Defense by two stages. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Follow Me | — | — | 20 | Redirects the target’s single-target effects to the user for this turn. | |
| Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. |
Base Stats
Hp
45
Attack
63
Defense
37
Sp. Atk
65
Sp. Def
55
Speed
95
Total
360
Type Defenses
(vs. Gen 6+ rules)