Elekid
Gold

It rotates its arms to generate electricity, but it tires easily, so it charges up only a little bit.

Silver

Even in the most vicious storm, this POKéMON plays happily if thunder rumbles in the sky.

Crystal

It loves violent thunder. The space between its horns flickers bluish- white when it is charging energy.

Evolution Chain

elekid
Elekid
Level 30
electabuzz
Electabuzz

Pokédex & Training Data

Classification Electric Pokémon
Height 0.6 m (1'12")
Weight 23.5 kg (51.8 lbs)
Abilities N/A in Gen II
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #154
Sinnoh (Plat.) #197
Johto (HG/SS) #156
Unova (B2/W2) #056
Alola (S/M) #226
Alola (US/UM) #295
Hisui #182
National #239
Crown Tundra #015
Blueberry #010

Held Items

None in this generation.

Game Locations

Johto Route 34 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
25 Swift
60 — 20 Never misses.
33 Screech
— 85% 40 Lowers the target’s Defense by two stages.
41 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
49 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
9 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
25 Swift
60 — 20 Never misses.
33 Screech
— 85% 40 Lowers the target’s Defense by two stages.
41 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
49 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39 Swift
60 — 20 Never misses.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/Silver
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Karate Chop
50 100% 25 Has an increased chance for a critical hit.
Meditate
— — 40 Raises the user’s Attack by one stage.
Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.
Crystal
Name Class Power Acc. PP Effect
Barrier
— — 20 Raises the user’s Defense by two stages.
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Karate Chop
50 100% 25 Has an increased chance for a critical hit.
Meditate
— — 40 Raises the user’s Attack by one stage.
Rolling Kick
60 85% 15 Has a 30% chance to make the target flinch.

Base Stats

Hp 45
Attack 63
Defense 37
Sp. Atk 65
Sp. Def 55
Speed 95
Total 360

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x