Elekid
Sword

When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.

Legends Arceus

They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.

Evolution Chain

elekid
Elekid
Level 30
electabuzz
Electabuzz
🔄
Trade
+
electirizer electirizer
electivire
Electivire

Pokédex & Training Data

Classification Electric Pokémon
Height 0.6 m (1'12")
Weight 23.5 kg (51.8 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #154
Sinnoh (Plat.) #197
Johto (HG/SS) #156
Unova (B2/W2) #056
Alola (S/M) #226
Alola (US/UM) #295
Hisui #182
National #239
Crown Tundra #015
Blueberry #010

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
4 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
12 Swift
60 — 20 Never misses.
16 Shock Wave
60 — 20 Never misses.
20 Thunder Wave
— 90% 20 Paralyzes the target.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
40 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
44 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
48 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
4 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Charge
— — 20 Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
12 Swift
60 — 20 Never misses.
16 Shock Wave
60 — 20 Never misses.
20 Thunder Wave
— 90% 20 Paralyzes the target.
24 Screech
— 85% 40 Lowers the target’s Defense by two stages.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
40 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
44 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
48 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Spark
65 100% 20 Has a 30% chance to paralyze the target.
18 Thunder Wave
— 90% 20 Paralyzes the target.
25 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
43 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target’s Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR80 Electro Ball
— 100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint
30 100% 10 Hits through Protect and Detect.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
BD/SP
Name Class Power Acc. PP Effect
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint
30 100% 10 Hits through Protect and Detect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.

Base Stats

Hp 45
Attack 63
Defense 37
Sp. Atk 65
Sp. Def 55
Speed 95
Total 360

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x