Elekid
Sword

When a storm approaches, this Pokémon gets restless. Once Elekid hears the sound of thunder, it gets full-on rowdy.

Legends Arceus

They generate electricity by spinning their arms. During a thunderstorm, if one hears the lively voices of children out in the wilderness, what one is actually hearing are the voices of Elekid.

Evolution Chain

elekid
Elekid
Level 30
electabuzz
Electabuzz
🔄
Trade
holding electirizer
electivire
Electivire

Pokédex Data

Classification Electric Pokémon
Height 0.6 m (1'12")
Weight 23.5 kg (51.8 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
4 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
12 Swift
60 20 Never misses.
16 Shock Wave
60 20 Never misses.
20 Thunder Wave
90% 20 Paralyzes the target.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
40 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
44 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
48 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
4 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
8 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
12 Swift
60 20 Never misses.
16 Shock Wave
60 20 Never misses.
20 Thunder Wave
90% 20 Paralyzes the target.
24 Screech
85% 40 Lowers the target's Defense by two stages.
28 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
32 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
36 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
40 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
44 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
48 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
11 Spark
65 100% 20 Has a 30% chance to paralyze the target.
18 Thunder Wave
90% 20 Paralyzes the target.
25 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
34 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
43 Thunder
110 70% 10 Has a 30% chance to paralyze the target.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TM82 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR80 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
BD/SP
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM43 Volt Switch
70 100% 20 User must switch out after attacking.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint
30 100% 10 Hits through Protect and Detect.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
BD/SP
Name Class Power Acc. PP Effect
Cross Chop
100 80% 5 Has an increased chance for a critical hit.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Feint
30 100% 10 Hits through Protect and Detect.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.

Base Stats

Hp 45
Attack 63
Defense 37
Sp. Atk 65
Sp. Def 55
Speed 95
Total 360

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x