Wooper
Diamond

It lives in cold water, half burying itself in mud at the bottom to sleep.

Pearl

When the temperature cools in the evening, they emerge from water to seek food along the shore.

Platinum

When walking on land, it covers its body with a poisonous film that keeps its skin from dehydrating.

Heartgold

This Pokémon lives in cold water. It will leave the water to search for food when it gets cold outside.

Soulsilver

When it walks around on the ground, it coats its body with a slimy, poisonous film.

Evolution Chain

wooper
Wooper
Level 20
quagsire
Quagsire

Pokédex Data

Classification Water Fish Pokémon
Height 0.4 m (1'04")
Weight 8.5 kg (18.7 lbs)
Abilities

Game Locations

  • Great Marsh Area 1
  • Great Marsh Area 2
  • Great Marsh Area 3
  • Great Marsh Area 4
  • Great Marsh Area 5
  • Great Marsh Area 6
  • Johto Route 32 Area
  • Johto Route 47 Cave Gate
  • Johto Route 47 Inside Cave
  • Johto Safari Zone Zone Marshland
  • Johto Safari Zone Zone Meadow
  • Johto Safari Zone Zone Wetland
  • Ruins Of Alph Outside
  • Sinnoh Route 212 East Towards Pastoria City
  • Union Cave 1f
  • Union Cave B1f
  • Violet City Pokemon Center

Training

EV Yield +1 hp
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Mud Sport
15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
23 Amnesia
20 Raises the user's Special Defense by two stages.
29 Yawn
10 Target sleeps at the end of the next turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
37 Rain Dance
5 Changes the weather to rain for five turns.
43 Mist
30 Protects the user's stats from being changed by enemy moves.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
47 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Mud Sport
15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
23 Amnesia
20 Raises the user's Special Defense by two stages.
29 Yawn
10 Target sleeps at the end of the next turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
37 Rain Dance
5 Changes the weather to rain for five turns.
43 Mist
30 Protects the user's stats from being changed by enemy moves.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
47 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
5 Mud Sport
15 Halves all Electric-type damage.
9 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Slam
80 75% 20 Inflicts regular damage with no additional effect.
19 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
23 Amnesia
20 Raises the user's Special Defense by two stages.
29 Yawn
10 Target sleeps at the end of the next turn.
33 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
37 Rain Dance
5 Changes the weather to rain for five turns.
43 Mist
30 Protects the user's stats from being changed by enemy moves.
43 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
47 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
30 100% 30 Hits twice in one turn.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Mud Sport
15 Halves all Electric-type damage.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Double Kick
30 100% 30 Hits twice in one turn.
Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Mud Sport
15 Halves all Electric-type damage.
Recover
5 Heals the user by half its max HP.
Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 55
Attack 45
Defense 45
Sp. Atk 25
Sp. Def 25
Speed 15
Total 210

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
0.5x
0.5x