Seel
Ruby/Sapphire

SEEL hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.

Emerald

SEEL hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head.

Firered

Covered with light blue fur, its hide is thick and tough. It is active in bitter cold of minus 40 degrees Fahrenheit.

Leafgreen

The protruding horn on its head is very hard. It is used for bashing through thick icebergs.

Evolution Chain

seel
Seel
Level 34
dewgong
Dewgong

Pokédex & Training Data

Classification Sea Lion Pokémon
Height 1.1 m (3'07")
Weight 90.0 kg (198.4 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Ground

Pokédex Numbers

Kanto (R/B/Y) #086
Johto (G/S/C) #176
Johto (HG/SS) #178
Unova (B2/W2) #265
Alola (US/UM) #115
National #086
Blueberry #143

Held Items

Game Locations

Icefall Cave 1f
Icefall Cave B1f
Icefall Cave Entrance
Icefall Cave Waterfall
Seafoam Islands B1f
Seafoam Islands B2f
Seafoam Islands B3f
Seafoam Islands B4f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
9 Growl
— 100% 40 Lowers the target’s Attack by one stage.
17 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
49 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
9 Growl
— 100% 40 Lowers the target’s Attack by one stage.
17 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
49 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
9 Growl
— 100% 40 Lowers the target’s Attack by one stage.
17 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
21 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
29 Rest
— — 5 User sleeps for two turns, completely healing itself.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
41 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
49 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Horn Drill
— 30% 5 Causes a one-hit KO.
Icicle Spear
25 100% 30 Hits 2-5 times in one turn.
Lick
30 100% 30 Has a 30% chance to paralyze the target.
Perish Song
— — 5 User and target both faint after three turns.
Slam
80 75% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 65
Attack 45
Defense 55
Sp. Atk 45
Sp. Def 70
Speed 45
Total 325

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x