Meditite
Ruby

MEDITITE undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this POKéMON always loses its concentration and focus. As a result, its training never ends.

Sapphire

MEDITITE heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this POKéMON’s training.

Emerald

It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.

Firered/Leafgreen

It never skips its daily yoga training. It heightens its inner strength through meditation.

Evolution Chain

meditite
Meditite
Level 37
medicham
Medicham

Pokédex & Training Data

Classification Meditate Pokémon
Height 0.6 m (1'12")
Weight 11.2 kg (24.7 lbs)
Abilities
EV Yield +1 speed
Catch Rate 180
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Hoenn (R/S/E) #076
Sinnoh (D/P) #086
Sinnoh (Plat.) #086
Kalos (Central) #143
Hoenn (OR/AS) #078
Paldea (S/V) #161
National #307

Game Locations

Hoenn Victory Road B1f
Mt Pyre Outside

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
4 Meditate
— — 40 Raises the user’s Attack by one stage.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Detect
— — 5 Prevents any moves from hitting the user this turn.
18 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
22 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
28 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
32 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
38 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
42 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
48 Recover
— — 5 Heals the user by half its max HP.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
4 Meditate
— — 40 Raises the user’s Attack by one stage.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Detect
— — 5 Prevents any moves from hitting the user this turn.
18 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
22 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
28 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
32 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
38 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
42 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
48 Recover
— — 5 Heals the user by half its max HP.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
4 Meditate
— — 40 Raises the user’s Attack by one stage.
9 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Detect
— — 5 Prevents any moves from hitting the user this turn.
17 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
20 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
25 Mind Reader
— — 5 Ensures that the user’s next move will hit the target.
28 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
33 High Jump Kick
130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
36 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
41 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
44 Recover
— — 5 Heals the user by half its max HP.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
— — 10 Randomly selects and uses any move in the game.
Mimic
— — 10 Copies the target’s last used move.
Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 30
Attack 40
Defense 55
Sp. Atk 40
Sp. Def 55
Speed 60
Total 280

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x