Ruby
MEDITITE undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this POKéMON always loses its concentration and focus. As a result, its training never ends.
Sapphire
MEDITITE heightens its inner energy through meditation. It survives on just one berry a day. Minimal eating is another aspect of this POKéMON’s training.
Emerald
It continually meditates for hours every day. As a result of rigorous and dedicated yoga training, it has tempered its spiritual power so much it can fly.
Firered/Leafgreen
It never skips its daily yoga training. It heightens its inner strength through meditation.
Pokédex & Training Data
Classification
Meditate Pokémon
Height
0.6 m (1'12")
Weight
11.2 kg (24.7 lbs)
Abilities
EV Yield
+1 speed
Catch Rate
180
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Hoenn (R/S/E)
#076
Sinnoh (D/P)
#086
Sinnoh (Plat.)
#086
Kalos (Central)
#143
Hoenn (OR/AS)
#078
Paldea (S/V)
#161
National
#307
Game Locations
Hoenn Victory Road B1f
Mt Pyre Outside
Learned Moves
Level Up Moves
Ruby/Sapphire
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| 4 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 12 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 18 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| 22 | Mind Reader | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 28 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 32 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 38 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 42 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 48 | Recover | — | — | 5 | Heals the user by half its max HP. |
Emerald
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| 4 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 12 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 18 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| 22 | Mind Reader | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 28 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 32 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 38 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 42 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 48 | Recover | — | — | 5 | Heals the user by half its max HP. |
FireRed/LeafGreen
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
| 4 | Meditate | — | — | 40 | Raises the user’s Attack by one stage. | |
| 9 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 12 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 17 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| 20 | Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| 25 | Mind Reader | — | — | 5 | Ensures that the user’s next move will hit the target. | |
| 28 | Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| 33 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |
| 36 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 41 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 44 | Recover | — | — | 5 | Heals the user by half its max HP. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| HM05 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target’s Defense by one stage. | |
| TM01 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM04 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| Swift | 60 | — | 20 | Never misses. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
FireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
| Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| Mimic | — | — | 10 | Copies the target’s last used move. | |
| Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user’s level. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
| Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
30
Attack
40
Defense
55
Sp. Atk
40
Sp. Def
55
Speed
60
Total
280
Type Defenses
(vs. Gen 6+ rules)