
During the daytime, ODDISH buries itself in soil to absorb nutrients from the ground using its entire body. The more fertile the soil, the glossier its leaves become.
ODDISH searches for fertile, nutrient- rich soil, then plants itself. During the daytime, while it is planted, this POKéMON’s feet are thought to change shape and become similar to the roots of trees.
This POKéMON grows by absorbing moonlight. During the daytime, it buries itself in the ground, leaving only its leaves exposed to avoid detection by its enemies.
Its scientific name is “Oddium Wanderus.” At night, it is said to walk nearly 1,000 feet on its two roots.
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Pokédex Data
Held Items
None in this generation.
Game Locations
- Berry Forest Area
- Bond Bridge Area
- Cape Brink Area
- Hoenn Route 110 Area
- Hoenn Route 117 Area
- Hoenn Route 119 Area
- Hoenn Route 120 Area
- Hoenn Route 121 Area
- Hoenn Route 123 Area
- Hoenn Safari Zone Neacro Bike Area
- Hoenn Safari Zone Nwmach Bike Area
- Hoenn Safari Zone Se
- Hoenn Safari Zone Sw
- Kanto Route 12 Area
- Kanto Route 13 Area
- Kanto Route 14 Area
- Kanto Route 15 Area
- Kanto Route 24 Area
- Kanto Route 25 Area
- Kanto Route 5 Area
- Kanto Route 6 Area
- Kanto Route 7 Area
- Water Path Area
Training
Learned Moves
Level Up Moves
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
7 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
14 | Poison Powder | — | 75% | 35 | Poisons the target. | |
16 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
18 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
32 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
39 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
7 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
14 | Poison Powder | — | 75% | 35 | Poisons the target. | |
16 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
18 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
32 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
39 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
7 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
14 | Poison Powder | — | 75% | 35 | Poisons the target. | |
16 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
18 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
23 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
32 | Moonlight | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
39 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. |
Egg Moves
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
Base Stats
Type Defenses
(vs. Gen 6+ rules)